Max experiance = easier to get a job, but it is a pain in the arse to use in some aspects. I would definatley reccomend doing some kind of short course on game art or 3d in general just to get the basics down. But yea I've learnt more here about game art than anywhere else. Modo is a great program for modelling, and easy…
UE4 Generic Material For Procedural & Modular Workflows Current Version: 1.5.1 Generic shader for usage on mostly procedural & modular workflows. Designed to demonstrate popular general processes and stages. Almost every single varible has a bool so it only calculates what is used. It has generic processes like intensity,…
So I hear it's common practice to combine a displacement map for fine detail, but for the really fine stuff, micropores, wrinkles etc you combine that disp map with a normal/bump map. I'm having a hard time baking these out and making them fit. Here's some tests. I'm baking from subdiv 6-1 in the first two. But when you…
I'm working on a quite basic seating bench in 3ds Max. I have created a high poly with some subdivision and floating surface details, similar to the cg-tuts http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/next-gen-weapon-creation-day-1-the-high-poly-model/ tutorial process. I have now exploded the high and low…
Hey there!! Im learning Unreal and substance painter. Using C4d for modelling and UvLayout for Uvs. What im actually doing (im not on a serious proyect, just learning) is: I model my object, then Uv it and send to Substance Painter to texture it. My biggest concern is with the "texel density" thing. I watched tutorials and…
We are looking for an Artist to join our studios in London, England. Job Description Splash Damage's Artist will be responsible for creating a consistently high standard of art for the game. - Contribute to the artistic style of the game - Produce models from initial concept through to high-poly model, low-poly and texture…
Hello everyone, I've been drilling at this and now it's finally maybe finished. I would love some C&C if you got time. This will be part of a larger scene of a farm's backyard. Sketchfab -> A Basket of Alfafa/Lucerne This is a shot from Unreal where I moved the sickle for better composition. The lighting was questionable…
Full time 3d generalist - mobile games We have a number of exciting projects in development and are looking to expand our art team with individuals who are as passionate about making great games as we are. You will be required to have excellent skills in animation, modelling/texturing and you will also be adaptable to…
(Edit: sorry for wall of text..kinda solved my problem in a way by using various other filters...i'll still like to know what is the "most efficient" filter type for 3ds max's renderer tho) i know this is a seriously minor and extremely retarded question but....does anyone know why my RTT causes these minor pixel…
Hey there! I'll take this time quickly to say hi :) . I'm a new member to Polycount, and also new to 3D :) . I started Uni in September last year majoring in Animation. First time I ever touched a 3D program! I won't count that day with Lightwave when I was 16, that was just a disaster :) . But enough of that! I'm having a…