Landmark Asset Production (LAP) Job description low polygon modeler with an excellent eye for optimization of detailed hard surfaced buildings / landmarks. Ideal candidate has worked in low-polygon production pipeline and is used to producing fast, high quality results on a consistent basis. All models will consist of…
Hey guys. So I modelled an object in Max(2019) using Turbosmooth and I wanted to export it as an FBX so I could work on it at school which only has Max 2018(as I can't use the 3DS scene file as it's not backward compatible). So I delete the Turbosmooth modifier before exporting because Max collapses all existing modifiers…
Hey fellow polycounters, I hope you have a great New year's eve and looking forward to 2015! For 2014 I decided to start digital painting. And for this occasion, I decided to create a blog where I would show all the progress, all the stuff i have done. And for seeing all the things I have done, here's the blog:…
Modeling: Maya 2018 Texturing: Substance Painter 2017 & Photoshop CS 6 I am looking for a junior position as 3D Artist in the game industry of North America or regions that use English as first language. Would you please evaluate my work? Is this well enough for portfolio ? All critique and feedback welcome :-) Thanks.…
So I'm currently working on my dissertation for university. I'm researching whether the growth of mobile gaming could damage the future of console games. I have found a reasonable amount of information on this topic via web articles, however i would really like to get some opinions off you people here at poly count :) What…
We are looking to expand our current team of 3D artists at Kore Studios in a few key areas: character modeling, texturing, lighting and animation. All artists must work in Maya 2012-2013. Knowledge of mental ray as these are NOT real-time rendered games using a real-time rendering engine. An art test may be required. We…
I'm trying to make a model mod for a Gamebryo based game, but the last 3DS Max plugin is for 2010 while I use 2017 and are incompatible, so my only option is to import the model into Blender, where the plugin still works, and then export it as FBX for 3DS Max. There's an issue though. The Blender FBX plugin seems not to…