To celebrate "Two point five weeks" of the Polycount Update we've added 2 new shirts to the store for a limited time* - Wizard Blu and Wizard Red. These are added in celebration of the Polycount Update and what Valve had to say about the launch and working with us on the 'Polycount Pack'. We added them to the store for…
So at the moment I'm trying to learn about UV maps and texturing in 3ds max 2009. I made a simple crate/box model to texture. I made the texture and then aligned all the faces of the model to the texture use the UVW Unwrap edit. But the problem was that I was basically guessing and checking the dimensions of the faces to…
Hey all, I am trying my hand at a rock workflow and really and coming up with a dud result pretty much all the time.. my rocks always look really soft. The gist that I follow is... using something like what I attached, I subdivide it a few times then use trimdynamic to take off all the sharp edges. I 'try' and then use…
I've got a question for any of you hardware gurus out there: I’ve had a report from a playtester about a CTD because of running out of video memory (error reports below): comp597×810 20.3 KB PXL_20211205_1333128651596×720 304 KB image1640×909 238 KB They’ve shared their system specs - this is an inspiron 5570 laptop. I…
=====About thatgamecompany===== thatgamecompany was founded in the Spring of 2006 by two graduates of the University Southern California Interactive Media MFA program. The games thatgamecompany has created include the award winning indie game Cloud, Best downloadable game of 2008 flOw PS3 and the recently launched title…
I'm having a problem with importing into Zbrush from max 9, that I was hoping somone might know whats going on, or how to fix it? I've created a model with UV's in max, and have brought it into Zbrush. I've checked the UV's for overlapping in Zbrush, and there's 2 big triangles red triangles going over several parts of the…
Hi, I'm working on a Physicall based shader for a while now on Unity and now I think it is time to show some of my progress on it. At the beginning I was developping a shader for a game I'm currently making on unity but more I was going deeper into it more I was thinking of making a version for folio ( my folio :) ). This…
Been spending alot more time on 3d art and I'm finding my computer gets sluggish quickly. Is switching to WinXP 64 bit worth it? I'm using a Intel Duo core 2.65ghz and 2gigs of ram, but am looking to possibly upgrade to 4gigs ram. I usually have 3ds Max open along with a game engine (UE3/Crysis), photoshop, crazybump, my…
About us. Doctor Entertainment was founded in Uppsala, Sweden in may 2009 by two programmers with 20 man-years of game development experience between them. Earlier we have been working on titles such as Battlefield: Modern Combat, Battlefield 2: Bad Company, The Darkness, Kula World and Riddick. We are now working on…
Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ? We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of…