At GDC I got some great feedback and direction from some wonderful people, and the broad strokes is I'm going to begin focusing on "hero" props, and I'm going to start to become a lot more active on the forums. For this project I'm going to be using concept art by Blizzard artists. My plan is to use ZBrush for the rough…
Hi Poly count, In a dev kit like UDK, what would be a reasonable poly count for props such as doors, desks, or basically any prop that would help populate a level. I find myself modeling often but without any idea what to shoot for as far as poly counts go. Thanks in advance.
Hi all, Here are 3 different prop packs I've made that all come with 1 LOD and texture variations. 20ft Cargo containers https://www.assetstore.unity3d.com/en/#!/content/48000 Concrete Road Barriers https://www.assetstore.unity3d.com/en/#!/content/47990 Miscellaneous Industrial Props…
After my series of aircraft I realized that I had never really made any of the cliche props, and I figured it would be a good exercise to try to take basic objects (crates, desks, etc) and try to make them look really cool and interesting, as well as have the opportunity to do materials that aren't metal. To that end, the…
Hello everyone! Been lurking around the forums here quite a bit trying to soak up as much knowledge as possible, but I finally decided to show my latest prop in hopes of receiving some C&C. This was my first prop I have made using the Hi-Poly to Lo-Poly baking technique. I fooled around with xNormal but the normals had…
I’m a graduate student from Escape Studios who has studied 3D environment game art, and I would appreciate it if you would consider hiring me for a role as a props artist I am willing to work in an internship role if my experience doesn’t justify hiring me on a paid basis. On my more recent project titled “Lost Sister”…
Hi there, My name is Vladislav (Vlad) and I'm a Junior 3D Environment and Props artist from Netherlands. I'm currently looking to break in to the game industry. If you are looking for an entry/junior level Environment/Prop artist, please contact me. Sitting without work getting boring pretty fast. Here's my Portfolio…
Hello everyone I'm looking for my first job as 3d props/weapon artist (remote only). What you can recommend for this? What is important to get work? Did my portfolio is good enough to find job or i need more practice? Thanks everyone for answer! Artstation: https://www.artstation.com/histam
We are looking for an environment/prop artist for Isaac the Adventurer. The project has been Greenlit on Steam and is due to launch in Feb next year. Your job would be to work close with the level designer who will provide you with grayboxed levels. You will have to make the props and set dress the levels, add lighting and…
Hello, I'm seeking advice on my portfolio. As a 3D Prop/Environment artist, I'm passionate about entering the industry, but I feel my work may be a bit lackluster. Are there any specific areas for improvement or recommendations to ensure my portfolio meets the top-quality standards that companies are seeking? Here's my…