Hi guys! I've been working on this gun model for a while now and I was wondering if I could get some constructive criticism. Its a gun that I've always wanted to model. I like where it is right now But I think It could be pushed a bit further. Here is what I have so far: Low Poly Wire High Poly What I have now Sitting at…
I'm getting interested in all these kinds of maps availible today. When I paint I just use the traditional diffuse and opacity maps. All other ones seem to be a mystery to me. Except for the ones made with the nvida normal map filter that I try to paint in photoshop. Is there a list of where I can find out how to make and…
Hi there polycount, new here and told myself I'd post my next project to join the community. Turns out that next project was the ArenaNet test. Been picking away at it for a while now. I don't think I'll make the deadline but really wanted to this for the practice. This is what I got so far.
Hi! Looks like a cool project! Are you extending the scope past the bust? With the last images I couldn't help but notice the ears sit up a bit high. Possibly this was more hidden with the old hairstyle. Along with what kanga wrote, I would now and then check the model against anatomy references. What can also help to…
you could try doing a value check, make everything greyscale and see which areas are too light or dark, or need more hand painted light info. I just loaded this into photoshop and used the burn and dodge brushes. Overall you could push details and contrast a bit more. Either her skin is too dark for her hair, or her hair…
Hi, I'm new to the 3D digital art and game engines (never used one before). I want to model an outdoor setting that's rocky with strange, oversize fungi and small plants growing. A bit like a Nausicaa of the Valley of the Wind jungle, actually. I tried to read up on lighting in game engines and so far understood there's…
boring. too many characters out there with one side of their face "scarred". why not try other types of assymetry? especially if you're going for the slow, dim witted look. like maybe Sloth, from the goonies?
When I try to render with VrayRT using my graphics card (CUDA), I get this error line: Warning:line 1:render host xxxxxxxx (xxx.x.x.x.xxxxx) is not responding, why does this occur?