A cozy little scene that I made recently to test as many tools and functions of Blender as I can. Full project is here - on my Artstation. I had a lot of fun while modeling, texturing, rigging, rendering and even made a tiny animation! You can see it via the link above. All the procedural materials and hand-painted…
hi, here's an art dump of a game i've been working on since late 2016, it's not yet finished so i'l keep updating. it's mostly my work except for particles, building signs and UI. and most of the temp cars are by amazing Renafox https://sketchfab.com/kryik1023 cheers! http://thehatchinggame.com/ a teaser with a temp sound…
I would really add a propeller. The front part holding it usually is so huge and looks strange without one to me. I also miss some highlights at the most obvious parts of your model , the front round edges of the motor cage and along the wings. http://i44.tinypic.com/23tpq1.png (didnt paint it that well, but its something…
Hi fellas. I need help. I really need help. During three past years I worked as 3D character animator for mobile and social games. All my animation was done in 3ds Max with Character Studio or CAT. Recently I decided to expand my technical skill and turned to Maya. For the first I started to learn rigging and searching for…
@TypicalMale To elaborate, I'm only curious because at a glance your topology in my opinion had indicated either 'high flow' (high to low) or probable midpoly (hybrid trim sheets) baking methodology and as an aside personal preference nowadays I tend to lean toward the latter, when generating mostly static large scale HS…
feels pertinent: https://allpoetry.com/The-Genius-Of-The-Crowd--- The Genius Of The Crowd there is enough treachery, hatred violence absurdity in the average human being to supply any given army on any given day and the best at murder are those who preach against it and the best at hate are those who preach love and the…
PROJECT COMPLETE Hey Polycount: (Long Term project thread) Planning to make a full game character asset of a character I've had brewing in my head for a while. Hopefully, this piece serves to pad my portfolio if I get this done before GDC 2013. And this thread being a log of my learning experience with this. The last…
Hey all! Is anyone planning to take part in Pwnisher’s new DRÆM SEQUENCE challenge? It kicks off Saturday 31st Jan at 5pm (2026). I’m probably being a bit delusional, but I think I’ll give it a go even though I have zero time. And I will try my best to get my students to take part. :) Here is the challenge page…
Throwing my hat in with everyone else doing ArenaNet and Riot art tests. The idea is to take this tomb thing and plop it in another environment changing the materials and structure to match the new surroundings. I'm doing mine as a tiki hut in a beach environment. I've got a rough concept knocked out, but still need to…
well, let me say this then: "People can sell their own hats in tf2? how are they gonna control that!" In valve's only example they said that the bad guy had to pay full price, that's the normal price, the same price we pay for a game today. Everyone is already there, you can't grief a higher price on someone. I'm highly…