Hi fellas. I need help. I really need help.
During three past years I worked as 3D character animator for mobile and social games. All my animation was done in 3ds Max with Character Studio or CAT. Recently I decided to expand my technical skill and turned to Maya. For the first I started to learn rigging and searching for simple bipedal rig. And here I panicked. Maya has a brilliant tools for creating custom rigs, great tools for skinning, but simple task turns into hell. It takes too much time for simple character. I’m really desperate.
I know, that it is very newbie issue, but I searched a lot of forums a find no definite answer. What I need is just simple bipedal rig, which I can fit to my character and some obvious controllers like mirroring, copy/paste poses. There are some plugins, but most of them are buggy for sure and takes a time to explore.
Ok. Here is my goal. I have this super awesome model of stupid fat kid and I have to make couple of simple animations to make him happy.
I can complete this task using Max in about 3 full working days. It includes rigging/skinning, animation, rendering.
I appeal to you for some ideas about how would you have solved this problem.
Replies
HumanIK looks exactly what I need. Going to try it next time.