Hi everyone i share my work for the first time on polycount forums so i hope you like it , it's a stylized game character just for practising. Created using Blender rendered on unity engine.
Hello Everyone, My name is Michael and I am on my road to become an Environment Artist, starting with small props. I am working on this stylized hammer. For now, this is the Low Poly version (6K polys). Can you give me your opinion on the wireframe? tips? tricks? suggestions? Silhouette? Thank you
Hi community, I decided to try my hand at stylized graphics, bellow I present first piece and results. 3ds Max / Zbrush / Painter / Designer / Photoshop https://www.artstation.com/artwork/DxYzAy Feedback welcome! P.
https://vimeo.com/245010541 Created by unity3d,A stylized nuclear explosion which turly awesome,Is there have any question or advice,Please let me know.
Hi everyone, this is the first wip of my recent study (went for the stylized anatomy since is the style i love and have worked more on) wanted to ask for feedback and critique, thank you very much in advance! Reference by Luis Gadea:
Hello!, My name's Ulyses Bain Carames and I'm a 3D character modeller that specializes in stylized 3D models, NPR, PBR and handpainted models alike. I have studied the cel-shading techniques from the likes of Nintendo's Zelda: Breath of the Wild, and Arc System Work's Guilty Gear XrD Rev 2. I am able faithfully recreate…
Who Am I? I an American high school student creating my own game looking for some asset creators. :) Who Am I Looking For/The Job? I am looking for a wonderful artist such as yourself to help me create stylized weapons & creatures. The weapons that need to be made are swords, daggers, and big bulky hammers, think RPG…
Hello Polycount my last substance designer study, first time trying some stylized C&C are welcome More images: https://www.artstation.com/artwork/Qzg6AZ