Hi all! So i've been repeatedly banging my head against a wall for the past two days trying to get my custom foliage model to light properly with the instanced foliage paint tools. Basically all I wanted to do is use a non-directional lighting mode and disable shadows on the foliage so that it will better blend in with the…
If you have your MR set up to use image-based lighting: Render Options (Mental Ray)> Indirect Lighting **Environment**>And click on the image-based Lighting and select your image. Then go to Color>Batch Bake (Mental Ray) **OPTIONS**> Bake to VERTICIES> Then set the color mode to Light and Color. There are tons of options…
In UDK, you would apply an emissive map to get that glow effect. You might still end up putting a soft light somewhere in there, but the point is you wont be setting up the lights in Maya. Basically you will be setting up the material to give off the lighting. See: [ame="…
I'm trying to make a flickering light in one of my levels, but whenever I click on the blue arrow to create a light function it doesn't do anything. I've been searching around for a couple of weks now and can't find anything relating to this problem, hoping one of you might know. Thanks.
I did a production light build last night, and most of the weird shading are gone on closeup. Though when i zoom out they pop back. Do lightmaps have some sort of LODs? Maybe i could change to a higher lightmap-lod/resolution setting then? These are the lightmass settings i used: static lighting level scale: 0.5 indirect…
I've been working for some time on a map for the Red Orchestra 2 game (ww2 FPS), this map is my first one and it's based on an outdoor village in the Russian steppe, most of the static meshes beside the grass are the stock one from the game not mine. What I'd like to improve here is the lighting of the map. This scene…
Hello, I have been working on this scene and I am trying to fix the lighting and shadows and give it a better presentation, what would be the best thing for me to do in this situation? I added a second light and it threw everything off. Right now I have a world light above the scene and colored shadow. Any critiqe or…
Its kind of a crude paint over, but I think it might help illustrate some points. I feel like the modeling and texture work on this is pretty solid. It might help to refine some things here and there, like the wooden drawers could use more grundge to help match the rest of the scene, but thats a knit pick. Id say the…
Im trying out Shader FX mostl, to just see the painting of diffuse and spec with normal maps from Photoshop. The default dx or phong render many times "forgets" to update the textures. That and the DX shader of standard material 90% of the time renders the object as unspecular phong, no matter my settings (this is Max 9).…
This looks very nice indeed! The biggest thing I see is there's no motor on the rear end? It might also help to integrate it into a photographed scene, you could potentially use one of the free HDRIs from Polyhaven.com, and learn a bit about compositing. The HDRI would also function to give the materials some nice lighting…