Hi guys, Is there a way to pullout any type of objects like when we use the "Quad draw tool" in Maya? In the earlier versions of Maya was also a button to pullout more the pol-surfaces to see them. Is there a way to pullout objects i.e. Crvs, Nurbs sufaces, Polyobjects, etc. .. to see them better and not inside the…
Hi! Opening the Painter project, what I see is different than what you shared in your initial post, so I suppose the original post is outdated? Since I don't have a Max license, I can't check the highpoly or rebake. Exported the lowpoly from Painter, some notes looking at the low poly mesh: - there are hard edges without…
More images for the character at My Artstation > https://www.artstation.com/artwork/6dZx0 Link to the Ascend game project >>http://www.indiedb.com/games/ascend1 Government Enforcer - Rabid Locust Unit - Character Hipoly. A crazy ass parkour soldier that dont give a 'f' on gravity and rebel retaliation. Helping out the…
@Caticus : sorry for being that guy but I have the feeling you might have a few things mixed up too :) Quote : "The usual workflow artists go through is creating the highpoly and lowpoly model > baking all of the maps on the highpoly > then transfering those highpoly maps onto the lowpoly model." Not at all. The…
Well, I've checked the files and here is what I think. Just as I thought, it is not the artifact in a general sense — the baking works just fine. Actually, what you're getting is a correct result from a technical perspective of baking with such lowpoly/highpoly combination. The question is — why exactly it bakes like this?…
you can't go wrong with either maya or max, and if in the future your job uses a diff program then you just go and learn it :) mudbox and zbrush are for high poly sculpting which is great for characters and even environment stuff. In general, learn whatever programs and techniques you need in order to produce quality as…
I finished the highpoly and the gamemesh almost: Crits on optimisations, which parts to intersect and which not to, and wether I should make geo for the bolts are highly welcome!
It's been a while since I posted here and I decided to showcase my latest piece of work. I got inspired by concept art from Warhammer Online: Age of Reckoning. I started practicing sculpting rocks using only TrimSmoothBorder and eventually got highpoly model with some rocks around it which I used for practicing before…