Haven't been as active as I would have liked. I'm graduating very soon, and while completing those recquirements, I had been completing this for a recent local IGDA meeting to help illustrate some hi-res game modeling concepts and techniques. click for the turnaround
Just finished a 3D Creature Design and Im looking for feedback on what you guys think. This character was sculpted and textured in Brush and rendered using Maya.
Hey everyone. Would love for some feedback on this model I'm fixing up. Approx 5.5k tris. 1024x1024 diffuse, spec, and normals for the body and 512x512 diffuse, spec, normals and emissive for the head. First the concept:
Sea dragon.Fully created in Blender, using a mix of polygon modeling and sculpting.Rendered using the fabulous LuxCoreRender. Concept: Nicola Saviori Hope you like it! 😊 🔗 metinseven.nl