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Author:
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dragon creature [wip]
dlz
polycounter lvl 4
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dlz
polycounter lvl 4
Nov 2017
I'm seeking some critiques about proportions and in sculpting in general about that model im doing
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dlz
polycounter lvl 4
Nov 2017
a little update
any tips for making a dragon feed?
i'm having a bit of trouble with anatomy, any criticism is very welcome.
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Brian "Panda" Choi
high dynamic range
Nov 2017
Do you have reference for what you're going for? Would help us understand what you're trying to hit.
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dlz
polycounter lvl 4
Nov 2017
Brian "Panda" Choi
Not at all sry, i follow some references but mainly for trying to get the anatomy right.
i wanted to create some kind of creature mix of a hellhound and a dragon, bulky and muscular.
i take some ideas from that picture:
https://orig00.deviantart.net/0950/f/2013/304/1/0/dragons_dragons_dragons_by_tracyjb-d6sia24.jpg
and follow some of the anatomy of that other:
http://www.draconian.com/body/finalmusc.jpg
But i tried to create something by my own not following exactly a concept but getting some ideas and sketching a lot.
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Elithenia
polycounter
Nov 2017
mmm go for reference... always have reference!
also.. do please try with another matcap than redwax xD
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Skinner3D
polycounter lvl 5
Nov 2017
As a sculpture, I think you are starting down the right road. If you were planning on posing or animating this, you would need to change the feet. A sculpted lump of a foot doesn't animate well
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any tips for making a dragon feed?
i'm having a bit of trouble with anatomy, any criticism is very welcome.
i wanted to create some kind of creature mix of a hellhound and a dragon, bulky and muscular.
i take some ideas from that picture:
https://orig00.deviantart.net/0950/f/2013/304/1/0/dragons_dragons_dragons_by_tracyjb-d6sia24.jpg
and follow some of the anatomy of that other:
http://www.draconian.com/body/finalmusc.jpg
But i tried to create something by my own not following exactly a concept but getting some ideas and sketching a lot.
also.. do please try with another matcap than redwax xD