Nerds and geeks get in there first, sure. I will not argue there. Nerds and geeks will line up for anything just to be the first people to get their hands on it. Whether it's a cool gadget or the latest sci-fi film. My point is that Apple products are a fashion accessory to a wide audience, I'm not saying that their…
You're totally welcome I wouldn't be scripting as much as I do, if a few people here hadn't smiled on me during my headaches =) I don't have time to explain right now, there is a way to move the planes to where you need them to be. Basically you find an extreme point and tell it to move the plane there. There is also room…
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
Haven't learned it much but zbrush has that cloth sim, its wonky for me but that is only because i am face-rolling(equivalent of smashing keyboard with head) into it without reading the doc. I am also interested in anything fun, i think they changed the interface "controls" in MD 9.5 or so and its just a nightmare overall…
Depends on what you consider useful. Some of these things were available in 3rd party free or pay plugins/scripts, some are new. Cribbed from the Max 2009 What's New in the help file... * Spline Mapping The Unwrap UVW modifier now lets you define custom mapping with a spline. This is useful for quickly mapping such objects…
Sorry for getting spammy, I want to make sure I get my bases covered while I work on other things --- Here's the material function I made for layer blending. It's very much a 1.0 at this time. For future projects I'm planning on upgrading the blending mode (ie, material attributes in lieu of these individual inputs) but…
This is true too. Machines have uses and are great for getting a blood pump after working with a bar but they shouldn't form the core of your exercise program. The bar and compound movements should. Every bit of mechanical leverage or pulley action on a machine takes away from what you're trying to achieve ... you don't…
most of the games I have worked on have a polished but short vertical slice to begin development after pre-pro. a couple levels or so of decently polished art content that showcases all the games major features or Pillars. by getting this vertical slice done and functional it give something to start marketing shots going.…
There's no guarantee that anything made with 1.8 will function with 2. The material system isn't the only thing to change between versions - there's a lot of back-end programming that changed as well, which necessitates the use of a fresh Suite 2 project for any work made with the new version of the software. This is the…
Hi Waywo, yeah I have to second what pOgOstyle said. I am in love with this tool but the HBevel is causing a little grief unfortunately. So basically I thought it was just Maya being weird but the HBevel does really crash maya quite a lot. Basically, I select object in object mode, hit Hbevel and then undo, 2 seconds…