So Tim Sweeney basically said no big new rendering or graphics features. Merging UE5 and UEFN. No more Blueprints. UE6 early access late 2027, full release 12-18 months later. But there's a new version control system called Lore. https://www.unrealengine.com/news/the-road-to-ue-6 Really nothing interesting for game artists.
Is it possible to export just a single layer out of Photoshop without flattening it, and deleting other layers. As a fallowup question I would like to export a layered group, as a flattened image. I would like to select a layered group and export everything in that group as a flattened image, without it affecting the other…
It slices it dices it feeds your cat while you're girlfriend is gone, it even feeds your cat to the neighbors dog, if she leaves you! But seriously here is a quick run down: 1) The main button toggles the layers visibility. Purple when visible, the name of the layer when not. There are several buttons under each layer that…
A HAH! why is it that when ever i make a post, i always figgure it out RIGHT afterwards. div layers define their 'starting points' based on what order they are in in the code. so if i have a div layer that's 25 pixels down, the next div layer will start 25 pixels down, unless i say that it should start -25 pixels down, at…
Hi there, if I were to have 2 layers without masks the albedo in the top layer would always be filling my mesh, but if I had a layer with some height data painted into it and put a new layer on top of that without masks and height set to 0 the height painted into the bottom layer would still be visible, so any way to make…
First of all: Yes i want to make the switch from Maya to Blende :-O In Blender there is a functionality called "Layers". If you have 2 Meshes called "mesh_a", "mesh_b" and "mesh_c" and you only want to work with "mesh_c", without every now and then hide the oder two meshes you could: put "mesh_a" and "mesh_b" into "Layer…
Shalom! Need ur help. With SDK terrain layer painter system. 2nd layer dont want to blend properly, take a look: I know about road tool, but it happens with any texture/layer. If Im painting grass (1layer) on top of deafult grey layer, everything is fine. But when Im going to paint another layer on top of 1st layer, its…
How do you lock a layer in Photoshop in the same manner as the "background" layer is locked when creating a new image? That is with the grey lock icon and text in cursive. The reason for my quest is since this seems to be the issue with people getting the "Too many channels to export(5)" when trying to save DDSs. You seem…
Hi! I am playing with the multi-layered texture node under Maya to paint a level with lot of different texture files. I first tried with vertex color and layered texture, it allows me to apply a first texture to the object (example : earth texture) and then to paint over a second layer another texture (example : grass…
The image I'm referencing doesn't have much subsurface scattering, but I'm only vaguely referencing it to begin with haha. I painted in a bit of saturation along the shadows and it looks pretty good! Maybe a bit intense, but I can tweak it later. I appreciate the feedback