Title: The Repopulation Studio: Above and Beyond Technologies Development Status: Closed Alpha with Beta and Release in 2013 Theme: Sci-Fi Sandbox-Hybrid MMORPG Platform: Windows Website: www.therepopulation.com Compensation: Volunteer Positions: 3d Artists, Animators, Level Designers, UI Artists/Developers, Programmers,…
-Eyes are too big and I believe it is what is making it hard for you to make any progress. -One guideline for spacing the eyes is that the head should be able to fit approximately five eyeballs across its widest part (parietal ridge ish area just google widest part of the head or head top view) and your eyes should have a…
Hi all, have just been trying to improve my understanding of facial anatomy and have learned a lot while reading Scott Spencer's sculpting anatomy book. Even still I was hoping to get some crits as I think the head could be improved a lot - any ideas or points about where I'm going wrong would really help out. Thanks in…
I've got a complicated head model I need to detriangulate. What's the best way to do this? I have no knowledge of programming or scripts... I use 3ds Max; would this work? http://www.scriptspot.com/3ds-max/scripts/detriangulate-all-editable-meshes I heard that it's not very good with more detailed models, but not sure if…
Where else can one start a post with... "Well, I was boning my horse ... ". (never heard that one before I'm sure ) Actually, I just realised after physiquing and setting the bone influences on the model that I accidentally duplicated the head nub somewhere along the line. Is there any way to modify the structure of your…
awesome portfolio! but I gotta tell you, I hate those greyed out roll-over thumbs. Full color love my eyes please. Also want another angle of the bluespawn godslayer. That front pose is awkward cause can't really see the head or body. It's like we walked in on him in naked and he'd embarrassed.
I got ahead of myself with color, I'm going to go back and finish doing solid line work & lighting before heading any further. I do like overall color palette and I'm really liking this Egypt-ish feel that is going on with it so far. It seem like something cool to explore. Feedback is always appreciated!
lol, fandangled :P diggin the colours man. Hope you do them chuck's some justice ^^ <3 the big head mode proportions too btw :P hope you get time to finish this dude before moving to the americas (what's all that about? you gonna miss out on this 40 degree melbourne heat man :\ )
We are looking into supporting camera data and baked animation data from Alembic and/or FBX, but we are quite certain that any such support will not be a Day 1 feature. Thanks for the heads up! This was actually discovered internally as well and a fix will be in the next patch for the beta release. Mac users, don't be shy.…
I think I'm done the head, I don't know any other ways to make it look more like her. I think I got the shapes just right. Anyways, if you guys have any thoughts I'm always down to hear them. Also, does anybody know any good tutorials on modeling ears?