For your second time in zbrush that arm is pretty good. If you want to improve it the surfaces need to be more defined. Take a look at anatomy reference and think of the muscles in angles and blocky shapes. Exaggerate the blockiness, use trimdynamic if you have to. Then you can fill up the crevices and smooth it out where…
1. High contrast seams on the morgue table. Possibly a smoothing group issue? 2. Scaffolding is scaffolding. I think it's a clean model. Presentation wise, crop out the extra dead space around your prop to give a bigger view. I'd also be interested in seeing the clamp detail. 3. More smoothing issues it looks like. Maybe…
did one more for the night.. this time starting with four values, one per layer, then after the base was down i merged and added 2-3 more values. smoothed it after (just used the smudge tool.. would appreciate advice on this). not sure if I prefer the smooth or unsmoothed one of this but it didn't come out too bad this…
foreverending: Thank, mate. Always good to have someone with your talent stopping by and checking out my work. achmedthesnake: The boobs do need more sag and will definitely work on that with the next sculpt. I will include some skin scarification/deformities to break up the cleanliness and smoothness of the skin. As this…
cool and creative concept. The colours are good and complementary. Some of the mechanical detail on her face doesn't seem to serve any functional purpose, especially the larger gear. This is fine imo, but personally I find that aesthetics = form + function. Some areas seem a bit sparse on polygons, shoulders, and the…
Hello, I'm having this issue on some meshes when I apply bevel to the hard edges, sometimes a random edge gets detached from the mesh for no reason, after exploring the options in the tool I've found out that if I change "Mitering" to "None" the issue stops, however the bevel result is not good. Does anyone have this…
Hi, I have a few questions on things that i couldn't clarify from tutorials. The program I'm using is Autodesk Maya. Firstly, when you have a complete model, should you harden the edges on the normals or keep them as they are. Originally my model looks better without harden edges, but in some areas I get strange unnatural…
I'm working on this Specter weapon which has a lot of smooth curves and I couldn't figure out how to fit all those smooth edges in 300 tris, so I decided to use custom alpha in some parts, but apparently almighty specter doesn't support alpha channels (no only for weapon but for all the slots). Just to make sure that I'm…
as said in the title, i'm having some trouble with the attribute editor in Maya 2013. i have a subdivide proxy on one of my models, but once the history is deleted, the link between the two objects becomes broken and i can no longer edit the low poly object and have the edit appear in the high poly. my question is; is…
Hi guys, I'm getting this problem when I export a mesh from max 2010 into mudbox 2012. What happens is although it seems fine at first, when I apply any texture to the object it seems to try and re-draw some faces as though they're welded to some other random verts on the mesh. I'm assuming this is an issue with the UVs…