Hi, I have a few questions on things that i couldn't clarify from tutorials. The program I'm using is Autodesk Maya.
Firstly, when you have a complete model, should you harden the edges on the normals or keep them as they are. Originally my model looks better without harden edges, but in some areas I get strange unnatural shadows like on the picture. Hardening the edges fixes it, but it doesn't look smooth and i don't know if texturing is going to fix it or not (i'm going to bake a smooth high poly mesh as texture)
Another thing is should my model consist only of quads or only triangles or there is no actual difference. I know I dot have to keep faces with more than 4 edges.