hey guys, im new here and new to the industry. this is basically my first actual model ive made quickly screen capped in marmoset. ive based the model from ian mcques amazing concept world of flying steel ship and alike. its at 18113 triangles using 4k texture map any thoughts or opinions? right now im trying to get the…
hey im fairly new to the 3d modelling world, just started going through school about a year ago and this is pretty much where im at now modelled this ship based off of Ian Mcques amazing concept art. 1-4k texture 18,113 triangles working on it slowly for about month and half now any crituque you have for it, im all ears :)…
Hi, i have read this settings http://sortadone.blogspot.de/p/zbrush-focal-angle-tutorial.html to align my zbrush sculpt to my 3ds max view or rendering i need to set the zbrush fov to 180° I cant get settings like in the tutorial to match my sculpt and the fov of 3ds. Do u have some diffrent settings and how do they look…
Isabela, a water creature that was from an upper-class society that resided under the sea in the early 1800’s. Because of the ever growing intelligence of the human race her people’s water have been poisoned. They had become mutated; half fish half human and forced to become a nomadic civilization. A few months later, she…
http://gamasutra.com/view/news/186592/Several_out_of_work_as_Valve_makes_large_decisions_about_its_future.php#.URvc56VX23l Kind of a surprise, don't hear news like this from Valve.
Hey gang! I finally got some time (read: off my lazy ass...) and got the Polycount TF2 server updated and ready to run! I am still trying to reconfigure everything and get it set up properly, so if there is anything you want added, removed, updated....etc. Let me know. Also, if you have a map you are/were working on you…
I've wanted to buy one of these for a while now. They put last year's models on sale for the holidays, so I picked one up. They're normally $400 and reduced to $180-225. http://www.anatomytools.com/anatomy-c5.php
Hey Polycount! This is my first critique thread ever, and really my first time ever posting my work on the internet. Exciting! :) Anyways, I've been working on an M1911 for a third person shooter me and some friends are making. I've reached the point to where it looks decent, not really finished, but I don't know how else…
We're upgrading our video cards at work and I'm wondering if anyone has used these cards with maya 2008 and photoshop cs4 and has an opinion on them. We are currently using the quadrofx 1700 and it does an okay job with maya, but doesn't like photoshop at all. None of our artists can successfully run cs4 in opengl mode…