Hi dude, what do you mean with "disconnected UV island" ? I made 2 vertions... one vertion has the body and the head together ( but...differents ID material to diferenciate them in substance painter , so joined or not , substance only read Meshes convenctions with materials ID or whatever called )... in that process the…
Someone asks me about the workflow for Maya Stingray PBS (PBR) material setup today, so I figure it a quick summary might help someone facing the same problem in future: - First of all, what Stingray PBS material want for their Textures Global are diffuse irradiance and specular maps. - What they are is Image-Based…
Here is my finished dumpster. First I started with reference collection. I am using a great program called PureRef which allows you to create a workspace to import images which can be cropped, resized, rotated etc with ease. I have a whole workspace for the project and in one area I have collected all of the dumpster…
Hi there! I had the time for a bigger personal projekt over the last few weeks. My goals were to use existing concept art and turn it into a 3d model. I wanted to practice hard-surface, get some experience in substance painter, create a complex but easy to use rig and finaly present it in a nice way. I choose this vehicle…
*** After more testing, the problem is not with any specific version of Painter, but with using passthrough layers and the clone brush. After a good amount of data is accrued, especially with normal channels, exporting the textures so that I can delete out the passthrough layer keeps things running fine. I've had to roll…
i try to insert Substance Painter in my workflow,i try different way but i can't understain sorry. Ok i have a model HIGH POLY e the LOW POY. The model have 1,2 mil polys, separated into with 54 objects. - I try to import in SP the high poly with different material par objetc, obviously the system crash. - I try to import…
Hello PolyCount, I'd like to show you this character I did for Cubebrush's ArtWar Challenge on the Sci Fi Category. This was my first time doing an optimized game character, I had some errors and artifacts but I'm pretty happy with the outcome. I'd love some C&C from you so I can fix those errors in future projects. I had…
Hello! I've decided to start a sketchbook thread to help both showcase and track my own work. Currently I'm working on fleshing out my portfolio so critiques and feedback is always welcome. To start this thread, here are a few of my finished works starting with the oldest to newest: First up is these two assets that were…
Greetings This my first time posting anything in the 3d art category here, I would love to get some feedback to help me improve. I had originally started this as a project for the 2017 HUM3d car render challenge, it was my first time trying any sort of vehicle modeling and the result was amateur at best but I learned a…
Hi Guys, I’m the creator of PolyStripsFromCurves, a new plugin for Modo aimed at realtime hair creation (but not limited to it), available for win64 and osX. https://www.youtube.com/watch?v=eLU7K6XJIM0 The kit has been developed entirely from scratch in C++, with a fast workflow in mind. I’ve tried to keep the number of…