Hi, I have known of the Polycount site for a while now but totally new in terms of posting to the forum. Just a little about me. I am a 26 years old Kiwi from NZ, currently starting out fresh working as a 3D modeler for an animation studio here in Japan (was an illustrator back home). I knew nothing about 3D before I cam…
Besides a "1 frame a second variation" among the graphic intensive benchmarks today... ( +1 in metro 2033's 4 frame difference & -1 in Arkham Asylum with a paltry 2 frame difference ) The amazing GTX 670 consistently scored only a 3 frame a second difference compared to the single GPU flagship gtx680 card! ( where…
So this 3D engine I'm using(and I can't change the tech sadly) seems to use lightmaps(just simple 2D dds textures which are mapped to the second UV channel in geometry) in quite a particular way for large chunks of terrain. It seems to read the alpha channel from the lightmap and use it as a multiplier to the lighting…
Hi here is a mosque I did based on Stainless Steel art test. I believe it has 600 tris forget at the moment, and a 512 x 512 texture with alpha. Let me know what you think. Thanks. Alex
I've just got off the phone with my local Autodesk reseller who's informed me of the new pricing for Student>Commercial upgrades on Autodesk products for 2013. We were both in agreement that it's quite ridiculous, and he'd had a lot of complaints that he'd forwarded to Autodesk. I'm keen to hear some thoughts on this…
Hello, I have created a cyborg T rex, 6000+ Tris, and scripted it into Epic Games Unreal Engine. It has 2 main animations; a walk and an idle animation. Here is a link to a short video I have put together ([ame=" https://www.youtube.com/watch?v=YTf9c1MpwII"]http://www.youtube.com/watch?v=YTf9c1MpwII[/ame] ), which I feel…
Holy flippin hell. I missed out on grabbing the CE in stores (Wanted it to go with my original CE, and the art book/dvd are worth it), so I checked ebay. The goddamn things are going between 200 and 400 bucks. That's obscene. I was expecting like maybe 120, but what in the hell? Who is it that pays that much for it? Or…
One on the last characters that I work on my free time you can see more about it here at my art station: https://www.artstation.com/artwork/dErYJ Concept by: Elmolol Here's some of the process that I made to develop this little guy. Don't hesitate to make any comment, I'll be glad to reply for any of this. model This is…
Oh man, this is going to be sick. Before I thought it was Unity exclusive, but last month, Otoy actually made an announcement that Octane/Brigade will be coming to UE4 next year, with private beta testing having already begun. https://home.otoy.com/unreal-engine-announcement-siggraph/ You can see off-screen footage of it…
I'm studying foliage, more precisely I'm onto grass at the moment. As you can see, LOD0 is quite high poly and doesnt use any transparency masking, it's just plain meshes. Let alone that it needs some tweaking because of the excessively high polycount, now I'm testing LODs and what you see in the distance is LOD1 kicking…