I've been asked to work for a few months with a indie game, doing environmental modelling and texturing. I've mostly been active in the modding community for a some various games, and i've gained a little reputation that way. I have some minor experience with the gaming business (not payed work). With this project I could…
As the title says, i am wondering when to sculpt and when to texture small detail. When ever I export from zbrush the mesh will get smoothed and all the often the smaller details get muddied up during the bake. If i were to make those details pop in the bake i would have to amp up the high res model quite a bit. For some…
Hey! I decided to stream designing, modeling, and texturing the whole process of mech creation. I found this awesome concept made by John Park and decided to model his mech, ofcourse, with his permission. (Thanks John!) I should start streaming today (22.4) in the morning at 9:00 GMT+1 on my Twitch.tv (hopefully) Stream…
So I am making an animal that will need some detail inside of it's mouth. I guess normally I would just sculpt it with it's mouth open and call it a day. However the animator/rigger requested that I give it to him with the mouth closed. Do you guys think I should still bake it with it's mouth open and just close the…
Hello! We are looking for a texture artist for our game tentatively titled "The Vale", which is being put together in the Unreal Engine 4. Due to a change in schedule, our modellers will be rapidly creating props without textures, and we need someone to do the necessary. Keep in mind that the models will be UV mapped for…
So I have a small start-up video game company I'm trying to get off the ground. So we have an artist that just finished the concepting stage, and I'm trying to put him to use and do textures. However he has a very very poor computer with a celeron processor and 512mb of ram. Unfortunately this is too weak to handle the…
Hello, everyone. I am new to 3D models as a whole so please bear with me while i ask these questions. I ripped a file from a folder named "models" and it gave me two .png images. One with what looks like the texture, and a gray image that has a gray 3D look to it. I'm leaving an attachment to better explain what i mean. So…
I was inspired by Brice Vandermoorteles Normal Map Reprojection Shader and wanted to extend the idea to new uses. This is a novel way of texturing using lit sphere images and cubemaps. You can also reproject color and normal textures to a new UV Set. lcReproject.cgfx Here is a video describing its use:…
I would consider myself moderately proficient when it comes to modelling, but once I finish models, I'm not sure what to do with them. I want to learn how to texture them. At the moment, I've no clue whether or not I should put my models in a 3d painting app and go from there or if I should export UVW maps and texture them…
If we are talking about a 3d app then I am not sure how texture sizes cant impact render time? The only way to know in your particular case is to test it. Do a render with a lower rez copy of the texture and check out the full size result. Base your decision on what you find out by trying it out. Texture resolutions have…