Neat work, love the shape language you’re using. These look a bit like they’re meant to represent monumental stone statues, but the detail level in some areas looks otherwise. Have you thought about carrying these all the way through to finished materials? I’d love to see more care put into the face, the teeth seem to be…
Hey guys, I'm having some problems with cube map reflections in udk, and I can't for the life of me figure out what I'm doing wrong. I figure a picture of what is happening will help: As you can see, the reflection is repeating in each piece of glass. Here is my material setup: I have tried redoing the material from…
Hey guys having a bit of an issue with my Mesh groups and color IDs in DDO. Its been a couple of months since I used DDO for a project, but I don't recall having these issues before, but anyway I'll just list them: a) Color IDs only working for one mesh group. Maybe I'm mistaken but isn't it possible if two mesh groups are…
Hey all, I have been using the latest build of Cryengine now and loving it so far. Just had a few basic questions to do with materials, etc. I was going through HP's Dvd on CryEd materials, more specifically the video to do with creating a glass material (I noticed in his build of CryEd the slots in 'Shader Params' he uses…
You can generate a curvature map from your normal map in XNormal or Substance Designer as well as Knald. You can also bake a curvature map in XNormal. The reason why you usually would want to have a curvature map is because it helps you create wear on the edges of your model and dust and dirt in the crevasses, so you…
@v13r1 Hi! Congrats on finishing the crate. Some aspects I think can be improved: - It looks to me like there are some hard edges breaking up the shading in some places (prominently along the wide beveled corners and the look mechanism). I'd keep in mind that while UVs need splitting along hard edges, edges at split UVs…
Hello again, sorry for being late! i went through some things and i feel like i moved too far from initial concept. when i started texturing i realized that i cant make glass look good so i went to artstation for more inspiration and met this chests…
mistergood100, as mentioned above UE4 does not correspond to Maya in any way. Any material work you do for a Maya or Maya Mental Ray render will not carry over into unreal 4. If you want to get it working in Maya first you need to tell us what material system you are using and what render engine you are using in Maya. For…
Great idea Eric! This is tough stuff to explain but hopefully collectively we can get some good info here. There is a lot of misunderstanding in this area and it would be great to have a resource like this to share with my fellow artists at work. Maybe i'm off-base here, I don't know how we run the polycount wiki, but I…
I'm not exactly sure about the way people are using Crazy Butchers script. I haven't tried it out yet looks promising but so far I've gotten a lot of millage out of the standard tools inside max. I've used vertex paint to create custom textures from tiles. <font color="orange">Mini Tutorial:</font> Create a plane, 512x512…