Hey guys having a bit of an issue with my Mesh groups and color IDs in DDO.
Its been a couple of months since I used DDO for a project, but I don't recall having these issues before, but anyway I'll just list them:
a) Color IDs only working for one mesh group. Maybe I'm mistaken but isn't it possible if two mesh groups are using the same Color ID, if I add a material to one ID it should add it to all the same IDs in each mesh group?
b) In 3DO only one mesh group is showing . One mesh group displays materials and textures perfectly fine. When I add materials to any of the other mesh groups, and I can see them in photoshop it will not display them in 3DO - just the default gray.
Maybe its an issue with my mesh and materials that I imported?
I'm importing a single triangulated .obj, composed of four different meshes - each with their own material.
Any help would be appreciated.
Replies
If you can't see your other mesh group textures in 3DO, it could be due to low VRAM. If your system meets or somewhat exceeds the minimum requirements for SUITE (GTX 600 (equivalent) or better, 8 GB of RAM) then it's probably due to having too many large-res textures (4k and above) at once.
However I am not working with two identical models, what I meant by meshes is the head, body, eyes etc parts of my model that have separate uvws.
Basically I have separate uvws/texture sheets for the head, body, eyes, caps - those four different meshes have their own materials applied to them. Issue is only the body mesh group is displaying textures in 3DO.
I have a pretty decent computer (GTX 1070 8gb VRAM, 16gb Ram i7 4.0 GHz etc) so I don't think its a display issue.
Edit: Nevermind suddenly disappeared again when I edited the material's channel texture intensity.
So I'm sure you guys have found your solutions, so this comment may be a bit late, but I figure it may help some who are STILL having the same issue.
Not sure if it is a bug in DDO, or Maya 2017 (I'll lean toward the latter, since it is generally trash, but I'm stuck with it due to implementing the Time Editor into our workflow), but I still get two mesh groups when importing my OBJ into DDO, even when I group all the meshes in Maya. BUT, I found a fix: Under the Group (in Maya), parent all other Meshes to the first mesh (in the outliner) within that group, then export your OBJ. This forces DDO to only read as one mesh since they are all parented to one. You should have no issues previewing your color ID in 3DO now.