Greetings! I'm a 3D environment/prop artist based in Austin, TX. I am currently available for contract work for games. I have a background in mobile development but can make assets for any platform. You can visit my portfolio website at www.DennisPorter3D.com If you would like to get in touch, please contact me at…
Hello there! My name is Gabriel Radic, I'm a 3D Prop / Environment Artist and am looking for both freelance and full-time work. I won't bother you with much details or such, if you prefer to know my full work history, contact me and I'll send you my CV or grab it on my ArtStation Cheers, have a nice day! Contact Info:…
After receiving some critiques that I should show some more hand painted assets I started working on this environment. Since a lot of my recent work has been photo projection visual effects assets. I'd appreciate comments or critiques! Thanks! Based off of my own concept from my comic "Keepers of Time" Here's what I've…
Hi Guys. I created an alleyway environment using modular assets. This is the first time posting in this area of the forum so I apologise if I got it wrong xD. I am posting because i would like some of you wonderful people to give me feedback on my work and critic me and help me get better. Again thank you for any feedback…
In an environment art portfolio how important is it to show that you can work modularly? As of now I am building two full scenes and I was then going to hilight some of the more interesting assets. I am of course going to do a few texture and tri breakdowns for these assets. Is it important that I include some examples of…
@Zerogun @Shyralon Damn you guys are looking good! I just started last week so I got some catching up to do, hopefully I can get to the texturing before the month ends. I'm actually struggling a lot with understanding the perspective and scale of the objects. When I look at the concept sometimes it feels like the camera is…
Looking for an environment artist specialized in stylized PBR. Either hand-drawn or procedurally generated assets. Must have experience making modular tiles/pieces, trimsheets, etc. Experience laying things out in Unity3D a plus. Example of concept art you'll be working off of: Please email earthromancer@gmail.com with…
Hello guys :) i'm now starting a new project/study. I always wanted to do big environments but i really don't understand where to start. Actually i wanted to model something like this (from ghost in the shell) but i really i havo no idea on what would be the correct workflow. Do you guys have any idea or tutorials to…
Hey PC, I've been around for a while, but this will be the first piece I've ever submitted for your guy's viewing pleasure. This is an environment I did for school following the Unearthly Challenge rules. Its an old train depot set in the future. Story behind it is it's on the last remaining Earth space colony and it's…
Just started a new project, making an environment based off of a piece of concept art from Deus Ex. I loved the lighting in this scene and the variety of materials that are used. I have blocked out the area and started creating the meshes in Maya. I put together a first pass at a material and applied it to the finished…