We are exiled arts, a small team of people working on a large project around the world. We are looking for some 3D artists to join our talented team and help bring our concept work to life. Our project is a blend of a number of mechanics centred around a rich cinematic story and RPG presentation. We have elements of…
Latest: Original thread: I've burned through a lot of helmet designs on this guy and I would love to hear what other artists think would work well. I chose to give him a big visor so you could see his face making him more relatable. However, this has made designing the helmet much more difficult balancing the badass space…
I've never had any issues whatsoever with the Intuos 3, or any tablet for that matter. I doubt it has to do with mudbox as a whole. Not sure what to tell you. It might be driver-related, or it might just be hardware related. Maybe your tablet is fucked. Are you having these issues in, say, max as well? I'm pretty sure…
Heya Mark, - New Skin doesn't work, I tried even basic primitives and other stuff as a base, no dice. - I can grab and snap the envelope points to their bone points yes, my only question in this regard is how would I know which 'point' is related to which head of the bone? I think I have certain envelopes related to the…
I don't really see a construction site here. The large building with the barbed wire looks more like a prison building than anything. The only thing that seems somewhat construction site would be the flood lights and flood lights are used in lots of things not related to construction. I think more construction related…
I would not pursue a game-related masters degree if you are already working in the industry and happy doing so. If you have any interest in working as an educator (such as teaching at a game-related school some day), then the masters degree would put you ahead of the game when it comes to be considered for even an adjunct…
Hello, We're happy to announce a new Beta version of PixaFlux. For the past 6 months we have been upgrading PixaFlux from a node based image editor into a powerful PBR Texture Composer. These are some of the features we have added recently: * PBR Viewport (Albedo Normal Roughness Metalness Occlusion) with direct and…
Hi! Like the title says, I am looking for a way to preview the texture stretching (the red, green and blue display in Roadkill), but use the Maya UV tools at the same time. Roadkill is nice for cutting stuff and viewing the stretching, but I prefer to use the relax tool in Maya 2014 and some other functions of the Maya Uv…
Funny story really... I completed the ArtStation Challenge and after 2 months of heavily grinding all those long hours essentially left me in trauma once it all came to an end... I've been on an emotional roller coaster struggling with this one lingering question, "So... What do i do now....?"... Spending weeks playing…
If I create a poleless sphere in max using spherify (on a subdivided cube) and then turbosmooth I get tight shading around the four quadrants that the sphere is composed of (caused by where the edge loops are closest together). Changing smoothing groups doesn't seem to prevent this. I'm basically making a bowling ball with…