Hi I am using quixel Suite 2.0 with Adobe Photoshop CS4. I am looking at the following Quixel tutorial where a "Links" button is appearing beside the Material ID section. https://www.youtube.com/watch?v=YyJJAp17K-Y I have tried this myself and am not seeing any button. I have tried right-clicking as well but that only…
So I've got this guy who's a bit angry at things on the internet. I'm wondering if he looks angry enough? Does he even look angry at all? Is there anything I can do to make him look more angry? I want him to look as angry as possible, but I need to do it in as few polys as possible. I cant add a load of wrinkles to…
When I try to update the ID links, it refuses to actually change anything. There are a bunch of undefined colors I'm trying to set as well as changing the default. When I change and hit done and open the links again it didn't save. When I change, hit done, and then re-render it doesn't save. I recorded a video of what…
http://www.bethblog.com/2013/02/08/rage-tool-kit-available-today-on-steam/ I know I'll be making cool stuff at home. http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2013/02/RAGE%20Tool%20Kit%20Welcome.pdf So excited!
I'm using a script to create points in the vertices just by changing the ID number creates the points.The question is how to create a menu where the user can add the ID number where the point is going to be created? fn attachObjectToVertex objToAttach targetMesh vertexIndex = ( controlador= attachment() pot.pos.controller…
I’m struggling with exporting my highres polypainted in Zbrush model to Substance Painter. Of course I could do it in Maya or Max by just selecting needed polygons and assigning different material IDs on them, but with millions of polys in a scene it's a pain to select millions of polygons and assign IDs on them. So I…
Hi support, When I open a color ID map in DDO, I get this error and then the Quixel Suite crashes. Is this a known issue? I've followed all of the trouble shooting steps. I've set all the executables to run as administrator, made sure my photoshop installation was English, and made an exception in my firewall for Quixel.…
Hey guys! I wanted to go back to my Level Design roots and create some shooting gameplay. I decided to try out Rage Toolkit since I spent most of my life with Radiant. Here is a little test scene I created just to test if my PC can handle this extremely memory consuming editor with some vegetation and stamps. Looks like…
Dear god, I am going insane. I have tried so many different ways to bake out a color ID map from this high poly. Maya's baking has never once produced a flawless bake of any sort of map, so I have taken everything into Xnormal, where baking is a pleasure. ;) I have painted my high poly with vertex colors, and exported them…