Hihi! I was trying to get information about a decent digital tablet because I want to add support for it in xNormal and also for a 3D engine and sculpting tool. Basically I need these characteristics: 1. 512 or more pressure levels. To control better the weight of the scultping/height, etc... That's fundamental. 2. Pen…
(reposting from game-artist) Hey everyone, Upon importing an .ase static mesh into UDK, I'm getting the following message: Trying to troubleshoot the issue, I found this thread over at UDN: Generated/Imported vertex count ratio message - Epic Games Forums Post #7 lists potential causes as: 1. UVs - no UV map at all, or as…
Hello fellow polycounters, i wanted to ask you some questions, because i'm really interested in cinematics and movies more than video games, although i love video games and modding. The questions are: What's the difference between a game model and a cinematic model? What are the steps to make a cinematic model? I know for…
A high profile Video Game company in San Diego is seeking an experienced Game Artist to work on a sports game for the new PS3. The ideal candidate should consider themselves a Generalist and be able to model and texture both characters and environments. This position is a 4-6 month contract initially, however, there is a…
As a beginner you are many many times confronted with the sentence: "To use this 3D "model/character.." us have to lower the polycount so that can be used for a gameengine. One problem is that how to find a good or at least acceptable workflow for ZBrush? Are there so many many different workflows that non of them are…
Hi folks, Im trying to render a quite simple shape in orthographic view with pixel-perfect 2:1 borders and Im almost there but not quite. I started doing this in C4D but because the UV-editor doesnt support pixel snap I switched to Maya. So heres my output in C4DNot perfect but pretty close to what I wanted: My render…
For an undergraduate class on environment art I have chosen a concept art from the upcoming game Dragon Age: Inquisition. I am extremely excited to work on this for two reasons: 1- i love the Dragon Age series, 2- this is my first big dive into all the workings of making an environment for a game. There are a lot of…
Hi there, we're an Indie game team of 5, currently working on an Action-Adventure game on UNITY. The team is made of 4 Italian guys and 1 British, all proficient in English and split like the following: * Game Designer * Composer/Sound Designer * 2 Programmers * 3D Artist proficient in both Characters and Props For this…
I do have that, and I'm working on getting my new site design finished right now. I only have 1 DVD done, but I do have a video going over it and showing the final results. The problem with this assumption is several things. 1.) Lots of game companies write their own engines, I dont know the percentage but believe me its a…
The method you are considering would be really slow and difficult. I think the best method is to print both lists at the same time and then combine them. See below. ( --CREATE A DATA STRUCT struct gameObject ( name = "", positions = #(), rotations = #() ) --SAVE THE CURRENT SELECTION selObjects =…