Hey guys, how do you make an animated texture move through only a certain part of a model? Like so - you can see that on the floaty blue guy's body there's some animation flowing through his 'veins'. Any help would be great. Thanks guys, cheers. :)
Yea all of the FFVII characters where broken up into segments with 100% of the verts in that segment being weighted to the bone, 1:1 weighting. Some "rigs" didn't have bones and where just well placed object pivots linked together to form chains. I forget if vertex weighting was even possible on the PS1, it might have been…
Hi! Analdin here, my team OrangeCore is currently developing our flagship title and debut project, "PAZE" (http://indiedb.com/games/paze). Currently, we are looking for one skilled animator; for first and third person weapon animations. Paze is a Racing/FPS-hybrid built using the UDK, focusing on fast arcade gameplay,…
Greetings! I'm looking for an experienced rigger and animator, who can fully rig a 3D character (in Blender 2.8 for Unity Mecanim) and also create a few animations. This will be an advanced rig of a (ready to be rigged) mid-poly (50k) anime style character that will be used in an adult game. More characters will follow.…
Tripmine Studios is independent team working on Operation Black mesa and Guard Duty, remakes of expansion packs for Half-Life. We are always looking for talented individuals who would like to contribute to our development. Our team offers you the perfect opportunity to build an extraordinary portfolio while working on…
I think a big factor would be the type of interpolation used. If you want just keyframes you would use step interpolation while other types can be used for different things. Though if I recall there are games like Smash Bros that make it sound like animations can be locked on an object by object basis, with character…
Hello everyone!! This project has now come to an end. Over the past week, I’ve been working on the animations and the final touches to the render. I hope you enjoy it as much as I enjoyed making it! https://youtu.be/i3e1m1322PU https://youtu.be/XGfqbtuKEhQ
As I write up more of these I find that I'm running out of words to describe the animation process :/ Any feedback you might have on the article please feel free to shout out it! Enjoy and happy animating! https://www.thebrokentangent.com/news/2017/2/12/post-4-improving-upon-a-taunt
Hi, i was wondering if you guys might have tips for me on this particular topic. I have made my model and rigged it, but the shoulders and crotch area tend to give me trouble when they are animated (shoulder gives problems with arm from straight down to straight up and crotch gives me trouble when the legs are spread…
Welp I had some bad news today and some good news today, so no better way to get out of a funk and get back in on the PnP goodness then by starting up a new thread for a project. I'm going to be rigging up and animating the the beautiful Nizza's hellboy. The intent here is to create a full animation set and controller that…