Wanted to share how this is coming along. Turned on BG and added flower petals in the wind. This gave me a chance to play around/learn the particle effect and wind friction tools a bit more. :D
just going to say on most recent update, i enjoyed the separation of the plates the ("flesh color"). but carry on i come on to see who posted updates sometimes.
I've got no clue if I clicked on some hotkey or deactivated the viewport to update but my materials will not update to save my life. If someone has ran into a similar issue please let me know. I've tried examining a previous file where my materials are updating but can't find a solution.
To celebrate "Two point five weeks" of the Polycount Update we've added 2 new shirts to the store for a limited time* - Wizard Blu and Wizard Red. These are added in celebration of the Polycount Update and what Valve had to say about the launch and working with us on the 'Polycount Pack'. We added them to the store for…
It was requested that we should have a HUD element for what the current working unit is set to in Maya, so I've added that and the following: -Working units HUD -Up axis HUD -Selection counter HUD -Project path HUD -Time since last save HUD -Time since last auto save HUD YOUTUBE VIDEO HERE:…
Blizzard have recently released new footage and details of the "Followers" system in Diablo III.The update shows off the Followers that will act similarly to the Mercenaries in Diablo II and is the biggest update the community have had in a while. The Followers are said to perform a slightly different function in this…
I wanted to share with you some updates I've done to Wall Worm lately. A huge percentage of my efforts lately have been on enhancing the level design tools in Wall Worm for the Source Game Engine. Recently I was lucky enough to be hired by Robert Briscoe of Dear Esther to enhance the VMF Import capabilities in Wall Worm…
The latest monthly UDK from Epic has been been released with a showcase focused on our recent Brawl contest. The showcase/shoutout is focused on the Bathhouse entry from the environment winner; Jordan Walker who is also a senior tech artist at Epic. The rest of the update is focused on the actual UDK, unfortunately. They…
Heya, Long time no see! Did a whole bunch of work on this during the past few days, so here is an update (that's a little further along than I'd have liked). All the sculpting, retopo and uvs are done, as well as the textures! Here's how she looks so far, in all of her current creepy glory. As well as a simply updating…
MODO | Polystein Kit Receives Another Free Update I'm excited to announce that the Polsytein Kit has received another free update! This update introduces some amazing new features, workflows and enhancements to the Kit that I advance the tool far beyond previous versions.…