EDIT: SOLVED, rolled back to ye' olde 3ds max 2012 and DX9. It looks like most of the alpha sorting issues withing 3ds (2014) have been dealt with, but I still get one issue which isn't a deal-breaker but it's making modeling hair planes in the 3ds viewport harder than it could be, white outlines. Note: I tried the other…
Check out the adicolor site The idea is, Adidas put up some blank posters with a quote from Leonardo on it: "For those colours which you wish to be beautiful, always first prepare a pure white ground". They also seeded them with some fake graffiti (overkill.com) to encourage other people to tag the signs. The last step the…
Hey there, it looks like you're struggling with the brush you're using - as you say your painting skills are mediocre, why not try designing with a line drawing? Ignore values and lighting, and just do a line drawing with a 100% hard brush in T-Pose stance - then the design is the only thing you will have to focus on. When…
Well there's a drawing plane that you can quickly rotate around a 3d scene, then you draw strokes on it. I haven't played with all the tools yet, my impression is that each strokes are actual model and the apps pull them into your strokes. At least that's what I think seeing how longer strokes looks like (looks like a…
All of you did fantastic jobs. But I wonder, and pardon me if this is explained: I read through the thread but couldn't see it (or I overlooked it) What was the approx / average draw-calls per scene? I am asking as I am working on a 2D game myself, and my draw-calls often swing out to 200, while I then can't keep at least…
Thanks man! I think you need to turn on an option in your user control panel for subscribing to threads that you make a post in. Agree with your comments about the thumbs but im too lazy to go back and fix it. instead i started to do some hands studies (pen and paper) so ill work upp my skills on drawing hands so i can…
Thanks for the advice guys, as it has helped me out a lot. I will be sure to keep searching and exploring. Right now I really really love anatomy myself, to the point where I feel like if I was paid to figure draw/gesture draw, I would be in heaven. I love level design as well because I love the aspect of creating a…
The thigh satchel really doesn't make much sense to me; the only thing you'd generally want there would be a tactical holster for your pistol. As it is it'd really just get in the way. The knife's current placement would make drawing it very awkward. Depending on its length, you could have it on the belt/thigh, on the…
I have a random technical question for you guys, actually. Recently this file started behaving strangely: Everytime I hit undo, i enter Mask mode, so that my next stroke ends up being a mask draw instead of a normal one. Hitting space puts me back in normal draw mode. It has made working on this file very annoying and…
Hey, David. Sorry if I was a little vague. One of the proportions of the head is that eyes should be placed in the middle of the head (from top to bottom). So my image was showing that your character's skull is too short, giving him a slight caveman look. If you haven't already, I would devote some time to reading books on…