Hello my names charles I've decided to write this on a forum because this problem that I have I've never encountered before since making normal maps and rendering them in 3ds max for 4 years lol. Headsup : I normally create my normal maps in zbrush and export it correctly for 3ds max which is to flip G in the normal…
Hey guys, I am not sure if any of you are having this problem of really tiny text and icons for use for Quixel Suite within Photoshop. I am using the latest version 2.2, and my Photoshop version is CC 2015. The main problem lies within the 3DO window where all the icons and texts are so small, that I tried various ways to…
Hi guys, i am new to this community, and so far it seems that theres a lot of talented artist here Here is a model i just finished yesterday, no uv map or texture. Its around 1800 polygons and i would like to uv map and make some textures for it, but my texture skills arent very good and a link for a good tutorial will be…
I'm using CS1 on XP SP3. Loading PS (fast enough) uses 185mb of memory. Opening a 6mb file with about 20-30 layers takes nearly half a minute (!!) and jumps the mem-usage to 500mb. Ok, wtf? I have: History states = 5. Scratch disk = non-startup (with plenty o space). Cache levels = 8 (dunno what it does anyways). Maximum…
Senior VFX/Motion Graphics Artist Kabam is the leader in the western world leader for free-to-play core games with 1st and 3rd party published titles available on mobile devices via the Apple Store, Google Play, and on the Web via Facebook, Yahoo, Kabam.com and other platforms. In 2012 Kabam revenues grew by 70 percent to…
Morning all. I've been having this issue where i've been trying to import a model into Unity however places where the geometry has been mirrored (using symmetry in 3D max) results in inverted normals. The normals maps should have been produced properly and created as I have always done them (create retopo, symmetry, offset…
I have wanted to bake out a proper normal map for a while now using a combination of floaters and built-in geometry, with no cage tweaks or Photoshop manipulation. Looking around my room I found a Lynx can which seemed to be suitable. Like this: All images are viewport screenshots using GrabViewport. Firstly the high poly:…
Hey, Just want to show my mech. I'm working on it in my freetime for a year now with big pauses. I decided to finish it finally... :) For now I'm not very satisfied with the metal parts' shading... I have to figure out something. Any tip how to create nice metals in UDK? :) It's rendered in UDK, using 2k Diffuse, 2k…
Senior Environment Concept Artist Studio Profile: Established in 2006, Ubisoft Sofia has quickly become one of the groups most versatile studios. In its first 6 years, the studio has already developed a rich portfolio, ranging from casual games to flight simulations, and covering a wide range of platforms and technologies…