Objects act as light sources when ray tracing is enabled, all you need to do is give them an emissive material. Emissive materials require quite a few samples to resolve though, so you may need to increase your sample count for good quality renders.
I've just got my latest Tech Art creation approved on Creative Crash: Nightshade Materializer is a Maya tool for managing and working with scene materials. It's a Swiss Army Knife -styled tool with loads of features aimed to make the life easier for the 3D Artist and/or Level Designer working in Maya. It's written entirely…
I was tired of the redwax material. So here are some new materials i made, the most of the them are based on the redwax material. Materials.zip Its quiet easy to change materials or do new ones with matcap. Would be cool to see some of your materials in here.
Vizpack: Products - Material Library VizPack: Products is a collection of over 160 materials providing a range of detailed and physically accurate shaders to cover many different needs. With a focus on product renders the materials in this collection are general purpose materials representing the clean, unblemished…
I have a problem with adding particles to my Kunkka sword. Every time I get this error message when trying to import the model: The WEARABLE ITEM model is using more than one material. Only one material is allowed for all the LODs in a model. Materials found: Material #25 Material #26 Material #27 Material #28 Material #29…
Pretty easy. If its one object give it a base material, then select polys you want to apply the image to and apply another material (image texture). You can even place textures on top of an object using projection. I'm pretty sure you can control the properties of the textures too. When you ask a question its a good idea…
Hi, How can I load custom materials into painter? If I put the *.sbsar files into "...\resources\shelf\allegorithmic\materials", the materials don't load. I can only import materials in my current project, but I want them to load into my material shelf on startup. thx
I've come to the end of this project, it's about as far as I can push it with my abilities. Naturally there are things I'd change, but time is no longer on my side. Heres a few more progress pictures and the final shot at the end. This was the first initial block out of where the different materials would go. I did some…