The sales charts say everything except the kevlar+helmet, deagle, M4 and AK is getting cheaper. I don't think it's fair to include items like the body armor into the charts since they don't compete for a weapon slot.
nice work guys loving that armor on zxcman's and sauron yours is pretty epic too, looks like a summoning went wrong. I see it as if she were almost floating, as her feet are barely touching the ground.
Wow! Great job! I've played the game since it came out and have been really impressed with the artwork. My character's weapons and armor look pretty damn sweet, so thanks for pimping her out!
nice, my only complaint is the top of the leg armor, where you put the same collor as his undies, on them,, kinds gives the impresion that he is wearing a pair of baggy pants that are pulled down to mid thigh
Hello, I am looking for freelance work. I am looking to make props and environmental objects; melee weapons or armor are also among the things that are interesting to me. But I can also do high-quality 2D concepts. Here is the artstation link and also my email. https://www.artstation.com/khaksari…
I want to start making some DoTA 2 items over the summer, while on break from uni! I really want to boost my skills for the second year and hopefully get some items in the store! Here's what i'm working on. Juggernaut Body armor: UV Maps: Highpoly Version:
Concept: https://joel7th.files.wordpress.com/2008/07/silmeriahigh1.jpg?w=700 Hi, i'm using zbrush to sculpt this character in. Let me know what you think so far . My next stages will be detailing the face and the rest of the armor and then attempt at posing in Zbrush
Here's two characters I've modeled in the past and I'm hoping to add them to my portfolio. Any crits on the modeling would be greatly appreciated, as I'd like to also throw a normal map on them, so I need to redo their uv's and on the guy with the armor, I've removed the backpack and ammo pack thingys.
Hi everyone, Here's my current work in progress for my latest piece, and I would to hear your critiques before I get too far. This character will be very similar to the beefed up Barbarians in Diablo III, with the heavy armor to match. Let me know what suggestions. Thanks!
Not meant for game art use, but it's interesting tech that could be adapted for such. I wish for a cloth sim that recognizes overlapping geo so for example hard armor on cloth with folds and creases that reflect that. $99 for non commercial, otherwise $699. http://www.marvelousdesigner.com/Marvelous/Default.aspx…