Im making a building that's going to be using multiple materials, concrete for the ground, metal for the door handles, wood for the walls etc. What is the best and most optimized approach to do this? Do I use one material that contains multiple material functions? Assign material elements slots to the mesh? Or a mix of…
I'm working on a scene in Max and right now the material editor had 24 materials in it, 6x4, all of them are being used but I have objects that I need to put different materials on. I see the scroll bars but they don't seem to want to work (probably because there's nothing to scroll to at the moment). How would I add more…
Hello I have a problem on my landscape material: i wanted to make a material with the worldalignedblend node to have automatic blend for 3 different materials depending of the height of the terrain. But the blend between 2 materials is too smooth so i wanted to use HeightLerp (that i used in another material with vertex…
I can 'reset editor material slots' but I would like to delete all material from scene that my object in the scene will be clear with default material?
hey guys, I cant seem to set up the following scenario correctly. lets say we have flat plane with a water material using translucency and also distortion. You also have a character or object with a translucent material applied. Next we position the object under the water plane. The issue that I'm getting is that the…
Hey everyone, I'm trying to add some custom vegetation. So I exported my tree from max, added it in the editor as a brush and created a custom material for it. Now when I try to save my CGF again from the editor (with the custom material) it crashes badly. So i need to save the CGF with material applied so I can use it as…
I'm trying to create a script which stores the current materials applied to the asset, then apply one material to the whole thing, then be able to paste my original materials back on at a later. Is that possible, and what command should I use to query what materials are assigned to my faces.
Are they currently one material? Have you tried defining the two rock parts, and the glass type material as two different materials within a multi-material? So one material will applied to the rock using normal parameters, while the other material will be applied to the glass type material and us the alpha settings.