Hey, any chance you can put up some of these 4x4m materials you keep mentioning? Or updating megastudio to blend materials more effectively. Most of the scans are fairly useless for us mere mortals without some of these functions. Cheers!
Hi everyone, this question is for anyone with the UDK love. Basically, I want to make a material that will start 100% opaque and end 100% transparent. It needs disintegrate in specific areas. I seem to remember a material that did this when a character would die in UE3 and the body would sit there, eventually it would…
Hi Guys Im using a morpher material to blend between two textures in an animation. The problem is between frames 1 and 100 the material darkens... is their a way to blend between the materials without this darkening... I presume its the blend type its using :( Thanks in advance! Jody
Hi, I've got a character with 8 material ID in 3ds max and they all have the same multi/sub material applied to them before export. When I get into UDK all I have is 6 ID. Is there a limit of IDs? Thanks.
I was trying to follow this tutorial: http://www.veoh.com/watch/v6813416qJwTtStn?h1=Zbrush(Material+to+Texture) I couldn't follow it exactly because I have a newer version of Zbrush. Can anyone explain how to put material texture to texture map?
Hi Polycounters!! This is my first completed material in substance designer! I'm very new to the software so i have a lot to learn but I am enjoying the software alot! The material will be used for an environment I have been working on. Josh Lynch's Herringbone material package was really helpful for building the core of…
These strange squares appear on the mech that follows the wire frame in substance painter, everything looks fine in blender. I have removed my bones from the model, remade the uvs, deleted and made new materials and adjusted the normal multiple times, I'm not sure what the issue is when bringing this into substance…
Halo 5 Infinity uses something called material tinting. Is this RGB tint we are talking about or something else? https://www.artstation.com/artwork/8v41w
I'm looking for better control of how instances are made/broken within material ingredients in 3ds max. Like I want to change the UV channel for a map that's being used by multiple materials, or whatever. Instances save me time. If when I make a new material I instance it, then use Make Unique on it, well it breaks ALL the…