I recognize the reference :) . nicely done. only thing to note is some of the outlines on the lighter sides are too heavy that flattens a bit. neat shadow on the nose now :D .
hello! EDIT 6.30.2018: finally made a little demo on https://sittingduck.itch.io/mars-police and https://www.indiedb.com/games/mars-police primarily to figure out what to do regarding the controls as almost everyone had a problem adjusting or felt downright frustrated :dizzy: i still enjoy it very much and don't want to…
Limerence is a free graphic adventure indie game featuring character driven story telling that has been in development for about 2 years. In these years, we’ve focused on completing the story, completing character models and beginning the foundation of programming needed to build the game. Set in a prestigious Japanese…
I'm running into a problem when using the projection master tool in ZBrush that I don't recall occurring before. (Background: I'm trying to make a very rough model for personal 2D art reference that maps out where the edges of the plates of a metal arm are from the Winter Soldier movie.) I'd painted some details on part of…
Hi everryone, I didn't really take the time to explain how i've manage my stuff so for this last day of contest i wanted to show you a bit of my workflow with substance designer. Hopefully the picture is clear enough... For this texture i created a hipoly model made it tile on a square space (texture space) and bake normal…
I decided to go a different route and ended up finding a custom Chamfer Node for SD. Extremely quick and simple to set up, and the results are not too bad. Here's an SD screen of the result(this was the main test piece I was using in Modo before reverting to a box) The wip mesh still has shit UVs and terrible…
I managed to load 16bit and 32bit float dds files in an HLSL shader, I dont know the exact differences in support between the hlsl and cgfx compilers. I loaded the hdr in photoshop and saved out the .dds as 32.32.32.32 ABGR using Nvidias dds tool. Maya complains on loading the image into a file node, and there is no file…
Thanks a lot for all of the encouragement guys! @Ballo: SSS requires shader model 3, so any Nvidia card that is 6800 or higher should handle it fine. Are you having trouble with it? We currently offer ShaderFX for free as a demo version. The demo version is limited to eight nodes - so you can use it to make shaders, just…
Hi wizards! I'm fairly new to Maya scripting and have been working on something where I would require access to some internal modifier data, if that's even possible. What I am aiming to get is, for example, what edges were affected by a polyBevel Operation, for example. I am able to store the node data by…
You can bake normals etc. directly from the xgen hair using Arnold RTT with one of the utility nodes (I forget the name but it's the one that can bake uvspace and world space normals etc.) You can also bake a direction map that can be used to feed an anisotropic material in the same way (there are a couple of options in…