Hey guys, On the project I am working on right now I found myself going back and forth to the Maya Grid Options quite a lot. After a while I found it really tedious and time consuming. At the same time I find the window size way too big (and it also shows too many options that you set once and then you forget about): so…
I have some rocks I made that have stretched UVs. the normal map looks fine stretched the diffuse does not. Is there some way to set the coordinates on the diffuse so that they don't use the default uvs but instead tile uniformily?
Does anyone know of a script/plugin that would make this possible? I'd like to be able to collapse modifiers down to top Edit Poly modifier instead of just the base Editable Poly, but afaik it can't be done by default in Max.
its live... woho... its so much fun to work like that... https://area.autodesk.com/blogs/thebuzz/announcing-mudbox-20182-update-and-introducing-dynamic-tessellation/ and a lot of bugfixes... https://knowledge.autodesk.com/sites/default/files/file_downloads/Mudbox2018.2-Readme.htm
I just istalled Max 2011, and none of the hotkeys work. Not even the default stuff like Alt+W to Maximize viewport. I looked in the customize tab and it's setup properly, but nothing works. Anyone experienced this before?
I painted this concept of what could be a mount. I would really appreciate the criticism from you guys to further improve myself. I used photos to emulate the textures, and everything else was with default brush. Thank you.
Hello, there I am facing a very weird problem on Zbrush's lightbox, where all jpegs are 100% black in every folder I look, even the default ones... Didn't find anything similar on google. Help? ._. Thank you
Does anyone know where, if at all, I can set this to always been on by default? Its become a real pain in the ass as whenever I close Maya, or make a new scene it gets turned off.
Yes, make sure sRGB is checked. This should be enabled by default for the Albedo slot. However, if you did something like load the normal map into the normal slot, and then accidentally load the same normal map into the albedo, this slot can get set to linear space (sRGB off).
Hey guys, Sometimes out of nowhere, some of my objects turn black on the default renderer. Anyone have any ideas of why this happens and steps that I can take to solve this issue? Look at the windshield in the image attached