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Material: Overide UVs

polycounter lvl 11
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jocose polycounter lvl 11
I have some rocks I made that have stretched UVs. the normal map looks fine stretched the diffuse does not. Is there some way to set the coordinates on the diffuse so that they don't use the default uvs but instead tile uniformily?

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  • Oniram
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    Oniram polycounter lvl 17
    ummmmmmm. i do not think so. more than likely your normal looks fine because it was a projection. typically when you project it will do all the stretching n whatnot fixes for u (I had a friend once flatten map an object because he was pissed at it and didnt want to unwrap it.. then project the normals and AO.. came out perfect). id probably say the only real way to fix it is to go back into your UVs and relax whatever areas are stretching.
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