Hello dear community For example when I set the "Draw Size" bigger than ~39 I can draw and use brushes on the surface which I used dynamesh for filling the surface after cutting it with (Cntrl+Shift) using (SlicCurve & Lasso), But when I set it to lower like 17 I am not able anymore!!! What is the solution?! Also the Color…
Hi:) I'm having a couple of issues when using an edible spline. First problem is when I convert a vertex to either bezier corner or smooth, it dosent affect the spline. Never happened before so not sure if there's a workaround here. I created the spline from a surface. Attachment not found. The second problem is the…
LATEST: Hey guys, I recently finished touching up a model that I wanted to use as a test run for Marmoset Toolbag 2. I haven't done any real hard-surface modelling for almost a year so I wanted to brush up my skills. So far I'm pretty impressed with Marmoset Toolbag 2, it definitely helps define hard surface materials…
Depends on the final look of the edges you want. You could invert the mask and using deformation>inflate or just use transform and move it in. You might want to set up a layer brush and just paint it in a bit with a brush. You might make a mask into a polygroup, clean the border and do something fancy with grouploops and…
here's the big question that must be asked.. what are your shadows being cast onto? a brush? or a mesh? if its a brush and you havent changed the properties of it, id suggest clicking on the surface and pressing F5, then setting your lightmap res to 1. if its a mesh, then you probably just need to up your lightmap…
Yes* You can paint colored specular however you like and get pretty darn close to the look you want, but it won't look exactly the same as real iridescence because iridescence isn't quite the same as standard specular. Roughness/gloss is unrelated. A surface can be relatively rough and iridescent like the reference you…
Poles cause pinching and surface artifacts. That's not always a bad thing. You can use them to achieve surface details where otherwise you'd need much more geometry. for instance, they can be useful for better defining the temporal ridge (your avoidance of one in that region is making an overly round, cartoony look).…
He never made it to the surface of Reach. He was on the Pillar of Autumn when it jumped into slipspace and ended up on Halo when the rest of the Spartans were on the surface of Reach trying to fight off the Covanent invasion. This is in reference to the fact that Spartans are never marked as KIA, only MIA. It's in an…
Hm, Ive never really thought too much about it. I don't think it will make a huge difference either way... People like to offset complementary colors a bit anyways..but... I'm guessing the RGB wheel is the way to go. Since all colors are going to be additively mixed anyways, you might as well stick with that. Plus, if you…
An arch viz studio I was at used this technique a few years ago in a very similar manner (at around the same time that Sim City used it). It completely blew my mind at the time, but there were some limitations we couldn't resolve. Our biggest issue, was trying to use interior mapping on a building with a curved surface. We…