Hello Everyone ! I am a 3D animation student and I am very exited to participate to this contest as it is my first ever. I decided to participate with this rig called Crocwarrior. Here is a pose I did to get my hands on it. The rig is pretty clean, the only thing I wont be able to do with it is open his mouth. Concept…
Yo. We've finally got a big desert rock! Lighting and colors are updated and closer to their final form. I did a lot of work on a rocky rubbley landscape material layer and didn't end up too happy with it. I'm going to try a plant litter layer next. I'm going to put some work into the rock material's albedo layer because…
Fun design @mook Good luck on the next step of modeling and rigging it. @Ramza012 With hair, focus more on the shapes instead of trying to nail down the details. The same way you're stylizing and sculpting the face, the hair should be no different. @GoblinGhost DIgging the top row of designs. Nice stuff Here is a new image…
1. get website up and running. (paid for hosting 3 months ago :P) 2. Procrastinate less 3. Master rigging and Animation 4. Procrastinate less 5. Improve my modeling, texturing and drawing/painting skills 6. get laid more often. 7. Procrastinate less 8. Get a proper job (or some good freelancing gigs.)
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…
We have a humanoid 3D model character that needs a rig. I am looking for speed and quality. Need this rigged in 1 week or less. Message me with your rates. I will send character model to you and you can estimate time it would take from there. Thank you. I look forward to hearing from you.
.. assuming you know what you are doing. But often you can add creases and folds later on anyway (without a strict tris budget). So just make sure that the shape and triangle distribution look good, then unwrap and after that rig it. The reason why I always unwrap first is because rigging usually takes more time for me to…
Realistic texturing has its own challenges, yes. The theory is different at certain points, but it's not impossible to learn. 3D modelers may be expected to rig in certain studios, but for both your manager and you, it'll be more helpful to say you can or cannot rig. Or at least open to learning how to rig. Rigging isn't…
First thing I'll post is the finished music video, I posted renders from the scene earlier. Back then i was thinking dark smooth cycles render but I ended up doing BI toon shading. Big change. The character was vertex halos, I rigged him with just IK targets for easy animation, but I learned that isn't enough, you can see…
Hi there, This is my first post here on the site, so apologies if this is not the most appropriate place for the matter. Basically, I'm trying to bake high-poly details onto a low-poly mesh through Substance Painter and I keep getting some strange artifacts I would love to get rid of. Here are some images of them: And…