that's some nice tight detail. looks good, its a nice piece to test your displacement workflow on. actually with hires textures they don't do it like that, one big map. and you can have upwards of 400k of texture space on a film creature. that would be one big ass map what you want to do is take a shot at using multiple uv…
Heya Folks, Thanks for taking a look at my work and for the kind words! @HP I hope so! Crytek have long time been a dream of mine, howre things going over there? I managed to play Crysis 2 at Eurogamer late last year, was really impressive, looked stunning! @Paul - Cheers dude, alot of blood sweat and tears went into…
Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
| The Lost Temple 3D Environment 💬 Bring ancient legends to life with this high-quality, modular temple environment! 🎉 Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 153 Unique High Quality Meshes - High Quality 2K+ Texture Set - AAA-quality modular…
Hi! I am Timna, a junior 3D artist with 2+ years of experience in personal projects, particularly interested in prop and environment art. I am seeking an opportunity to work in an team where I can contribute my creativity and grow as a professional. I aspire to enhance my existing knowledge of industry-standard…
I found what looks like the same model TV: 1982 Sony Trinitron KV-1913 https://www.youtube.com/watch?v=2NU6oAKfZRM I think it would help to not use pure black for the plastic, as you're losing some of that 80's "charm" in the look of the plastic parts. I find this site super helpful for getting color values for real-world…
I make my normal maps using 3D studio max 8's Render to Texture function. So far the normals maps come out good. Any anomalies I fix up in Photoshop. So far everything's been ok. I've been steadily cranking out my work with no problem. Suddenly I ended up with this problem: http://home.comcast.net/~acknar/problem_1.jpg…
SENIOR Lighting Artist RAVEN SOFTWARE, developer of numerous award-winning games, including contributions to the blockbuster Call of Duty series is seeking passionate artists to join an established team at work on a first-person shooter. Located in Madison, Wisconsin, RAVEN SOFTWARE offers an upscale work environment with…
RESOLVED I'm trying to bake a normal map using 3DS Max's Render to Texture and it's not working at all. I followed this tutorial with some simple boxes. My problem is it's not rendering as the normal map color, but instead rendering as the material color. I don't understand what I'm doing wrong or if there's something…
Hey all, I ran into an issue and I'm hoping somebody has some insight. Basically...renders from the scanline renderer with a single skylight and light tracer stopped rendering shadows. In Viewport: Render: I've had this happen before, but restarting my PC and/or importing all objects in scene into a new one fixed the…