Hi! I'm participating in ArenaNet's call for interns and have reached a point where I'm not sure what else to do to better this model before I turn it into a game-ready model. Any feedback would be wonderful! Concept Art: [ing]http://www.polycount.com/forum/attachment.php?attachmentid=3021&d=1315193965[/img] Thanks!
Character modeler needed for a studio logo intro. Preferably located in Los Angeles, but open to tele-commuting. Please send samples of previous work with resume. Medium to high poly model needed, in the style of 'Sintel', or 'Epic' Must be a Maya user. Feel free to PM me, or send resumes/samples to jmabie@acmetrailerco.com
Hey Polycount; I'm looking for a good tutorial, online tutorial, thread or even gnomon dvd etc. about sub-d modeling. I've seen a creature head modeling dvd that used the technique, but I think I'm looking for something a bit more elementary - more of the general how-to's Thanks, Cheers~ ADAM
Hi Everyone :) I'm currently working on creating a base mesh for my first attempt at character modelling. The model is designed to be of realistic human proportion so that I can practice sculpting some accurate anatomy! I would really appreciate ANY feedback on how to improve what I have done so far...
Hi all, I'm playing around with the mid poly workflow in maya and had a question regarding the workflow from modeling to texturing to engine as I have yet to find a proper answer on this from the different tutorials I've watched. This is my software setup. In case software version matters. Alot of research I've seen is…
they don't look like humans or living being but rather made out of plastic or wood and just painted slightly. I first had the impression of nurbs models because everything was to perfectly smoothed into curves just like casual NURBS models. I think what the models are missing are detail textures that show the pores, show…
3D Modeler (Environment) Visual Purple is looking for a 3D Modeler with a focus on environment art for full-time on-site work at our new Eagle, Idaho office. This is a full-time permanent staff position with benefits. The successful candidate must be able to pass a background check and hold government level security…
So it's been over a year since i've used 3DS max to any real degree. I am trying to get myself back into 3D modelling, as i studied it for 2 years, and i want to get my lazy arse into the games industry. My first step is some small MODs for Oblivion, i am going to make a batch of weapons; the first batch being a load of…
Hello I am an indie dev looking for low poly 3d models of ball shaped animals, in a similar style to Castle Crashers. They will be used in a 3d mobile game I am currently developing(currently a functional game, but needs 3d models for unlockable characters). I need 5 low poly simplistic spherical animals, it is okay if the…
Supposed to be low poly, but i love details way to much so i ***** it up.I'm not gonna rig /animate this character, my goal was to make it as low poly as i could. ( i failed) [ I want to use this model to practice on UVMapping + texturing.and maybe export it to Zbrush to make a high poly version of it, using normal map. ]…