You can just add bones (or dummies, boxes, teapots) to a biped rig by using the link tool. Make a hierarchy like any normal bone chain and link the root of echt chain to the shoulders/neck/upper spine link, whatever works for your rig. Obviously this works with skin, but with physique as well. You can't add any actualy…
ok will look for good example ok not the best example, different style tree from a game i worked on a couple of years ago, Leon warren my lead at the time actually made the tree you can afford alot more planes than these have, maybe 3 plane for every one that i have as your not rendering a forest, make the main plane cover…
[ QUOTE ] looks != fun. you guys are chodes. [/ QUOTE ] Every retard that says this seems to forget that shity graphics doesnt equal fun games, most games that come out and look like shit, also play like shit. Sure you can find plenty of examples of fun games that look like ass, but i can find you even more examples of…
What we're looking for We are in search of a skilled Senior 2D Animator to be a key player on our team, elevating the user experience in our game with enchanting animations. Your creative work will spark excitement and deep immersion for our players, significantly shaping the success of our project. Join us in creating…
2014 is what I remember when Substance started to pop up. But I doubt that it would have been adopted this early: if you have a team with all ranges of experience levels that is perhaps not even located in the same place (assuming RDR2 was mainly done in Edinburgh and San Diego) then introducing new software can be pretty…
I'm trying to get my edge to line up with the green line. All I can do is eyeball it. The solution provided to me by the internet was to set snapping by increments, which is not what I am looking for. Snapping by increments increases or decreases location FROM IT'S ORIGINAL POINT. I do not want that. I want to line…
Hi PolyCount members! --*Go Down for latest posts*-- I'll be posting the progress of an unreal based project here. Feel free to give feedback, always welcomed! The project is based on this artwork made by a great artist named Alexander Chelyshev. I'll be adding my personal twists to the project while keeping the same…
Newb @ maya. Following a rigging tute, stumped before I get started. Supposed to orient joint so that it matches the global axes; pelvis joint, done. Second joint, nothing seems to work. Tried both YZX and YXZ all options - the orientation will not match global axes (Z forward, X to the side). I can get x pointing to the…
So im sure in the vast history of PC a few people have had to move and deal with moving companies. So my question is who are the good ones to go with? I no really nothing about them so I am a bit in the dark here. Really not worried about price as I dont have to pay for it but more concerned with getting a good place that…
I'm so sad right now :poly118:, I wanted to bring a house model I DL, in my UDK project. And for this I need to create a good UV map for the lightning. And I have no idea how can I unwrap a model that is that Complex. When I watch tutorials it's for Chracters or very simple Objects. I tryed with Automatic Unwrap but when I…