What MoP said, World Machine is great. If you need control over the shape of the landscape you can create a rough heighmap in whatever program you're comfortable with, bring it in to WM and slap some corrosion/weathering on it. I've gotten some great results with very little effort. The maps coming out of it are great for…
Have you tried using the 3d layer as a clipping mask and treating the layers as a projection, merging down to the 3d model when its complete? 3d painting on a model in photoshop does not use the PSD where the 3d Layer is for the texture. The texture is a separate temp file, that has nothing to do with the PSD where the 3d…
The six-sided poles near the knuckles? They are only a problem depending on how you want to proceed. If you want to make this all in Maya you will need as much definition as you can before baking out the normal map, and then you can retopologize for the animation ready mesh. If you want to bring into ZBrush or Mudbox, just…
Hay Karyn! I see, so rather than spending too much time sculpting the arcs individually, I should sculpt half of an arc and duplicate it for both sides? And create two tilable textures, one for the top and one for the sides of the bridge? Great advice! I was panicking a little because I wanted to keep alot of the…
Here is my most recent Game Art project. Our final assignment was to build an environment. I had some fun sculpting the island and creating my waterfall and water materials. I also enjoyed making the material for the island and using vertex paint and mesh texture paint to blend materials on the mesh. I had a lot of fun on…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
@Fabi_G @Noren Hey there, feedback applied to the scene, which included: - Adjustment to materials, introducing more roughness values. - Embedded ritual circle better into the ground - Paint no longer goes under the ritual bowl stand - Disabled VFX for ritual - Created an extra crate for variety - Improved transition of…
Description: Hot Glue Games is an independent
video game studio in Kanata, Ontario Canada. We’re a small passionate
team aspiring to make compelling video game experiences rich in story, emotion,
immersion and meaningful gameplay for PC and consoles. We are seeking an in-house full time 3D Game Art
Generalist to work…
I've finally gotten my head around using DDO Painter and I'm loving it. The results are fantastic. I want to use it forever. Just one thing... I'm having issues with creating a new Smart Material and it getting created anywhere BUT where I want it to be. For example today, I had a stack of 3 materials grouped each in a…
https://docs.google.com/forms/d/e/1FAIpQLSdlacbXMY8XdVs_nfOcQWQTa5icU1719-68URfyp61O25X0wQ/viewform?usp=header im currently doing my final year project and for my research i have created a survey about the use of generative ai in the games industry any responses would be much appreciated thanks