KillingPeople: I'm surprised you remember me. Thanks for the compliment, coming from you that means a lot! [HP]: THanks, haha I assume you're talking about the first image. I got a bit carried away playing with the mudbox viewport filters, they're all just screen-grabs from mudbox. Ok SO I think I'm done with the high-poly…
Great! Thanks for all of the feedback. When you opt to teach yourself, its all trial and error, which can be daunting, so I appreciate everyone chipping in. Joshua, You spoke of unreal/torque etc. being free packages. Are they available via the web or must I purchase the corresponding game as Alex had mentioned? I have an…
Hey everyone -- thank you so much for the feedback so far. We're going to let the thread live on for a few more days and close it over the weekend. During that time I'll post a summary of feedback we (Polycount) will take in to consideration moving forward. A lot of the feedback can be easily summarized to some simple…
Thanks for the advice, It really is helping me, funny you should talk about Hazardous because hes one of my favorite character artist out there. I'll diffidently go back and fix the anatomy issues. The face may take me a little bit but your right she doesn't scream female right now so I'll be sure to rectify that, thanks…
I did go to a lot of talks and I've heard them say those stories , it must have just slipped my mind as I typed the post. Thanks for the reminder though. I mainly just wrote down what they showed and not their individual stories. Joined the facebook group , gonna have to set up google plus now. Thanks for the links ,…
@Fansub Sorry for the delay Adnan, and thank you so much for your support and kind words! The reactions from some elements in the blender community were quite ... interesting. A lot of lecturing, patronizing, elitist smugness and completely uncalled for teasing. It seems like I've committed a huge sin by talking about…
Hey there, I'm Jean Go, aka Curing! AutoAttack Games is an independent game studio founded in 2014, developer of Legion TD 2. Legion TD 2 is a 2v2 and 4v4 competitive tower defense for PC that just fully launched on 10/1. Overview - We are looking for a versatile concept/texture artist who can do concept art and texture…
The mound in the diorama looks a bit tall, seems weird to drive up it unless it was a ridgeline that was unavoidable. Textures are nice, I like the weathering but I think some edge scratches (red) are too uniformy "thick" along the entire edge which breaks the realism. The ration box on the turret (blue) looks like cast…
Hello, Is it possible to use GN to create a collection of randomly shaped objects, but while keeping neat low poly quad topology? Like so that you can increase the number of faces the object(s) have and it automatically keeps it quads? I feel it is, but can't seem to figure out how. Thanks