Hello,
Is it possible to use GN to create a collection of randomly shaped objects, but while keeping neat low poly quad topology? Like so that you can increase the number of faces the object(s) have and it automatically keeps it quads? I feel it is, but can't seem to figure out how.
Thanks
Replies
You can always throw a Remesh modifier with method Voxel on any object genrated by whatever... or:
For example you could also start with a cube and scale and extrude any faces for some time (maybe with some check of intersect and/or only for a few number of iterations).. or:
Like the rock generator (in extra objects addon): simpu subdivide and displace a cube (also maybe first not scale the whole object not only by the axis but the faces by some angle).
So "some random shaped object" might be soo random that you can't use it for anything ( selfintersection, ugly (?) , except maybe for some abtract art ).