My last project based on concept art from the Metal Slug series. It was a good opportunity to practice baking normals from high poly to low poly. The models ended up with a high poly count, but I guess it could be considered a hero asset. Any critiques are welcome, about poly count of the objects, texturing or baking or…
Hi. Please submit your final entry in the following manner: "In game" shot - at any of the following sizes, no antialiasing, no texture filtering: - 320 x 480 - 480 x 272 - 256
Play it now! About a year ago someone at EA got the crazy idea to take the social turned-based RPG they were making, Dragon Age Legends, and get an indie developer to remix it as a fast-paced brawler. They came to me and, being a big Dragon Age fan, of course I said yes :) After nearly a year of working & waiting it's…
**** Updated 11/2019 **** I recently decided to resurrect this project in the past 2-3 weeks and didn't want to start a new thread. The focus of this project was to try out new workflows and techniques and this hasn't changed. I'm going for mostly accurate representation of each part of the rifle and still be in the realm…
Hey guys, I want invite you guys to join the Sketchcrawl this Saturday. It's being organized by local artist Shaun Bryant. Go on over and join the FB page: http://www.facebook.com/groups/213033878786348/ and RSVP on the group even here: http://www.facebook.com/events/169740993132208/ For more info on the event, go here:…
Hi Guys, Just posting a scene I have been making for a little while, which I finally managed to finish. I decided to do a scene as I have been focusing on props for a good amount of time and I wanted to learn more about unreal 4 and the capabilities. it also gave me an opportunity to learn more about substance and…
Hey guys ! :D this is a quick challenge I've set to myself : finish this weapon in two days. I've decided to go with a wild design to say the least, took a lot of inspiration from The Order, Wolvenstein and a bunch of other supernatural weapons. Still trying to figure out a bunch of things in the design, but overall i…