Hello everyone ! Can anyone help me for increasing the visibility of 3ds Max viewport like blender ? Here i have attached the Screenshot of same model in 3ds max and blender.
Been acquainting myself with Max's UV tools, but feel the whole UV'ing process is kinda of clunky compared to Maya. Are there any good UV plugins for Max? I'm using Max 2009 and I'm open to exploring either free or paid plugins, thanks.
How to lock the other orthographic views in max like the side, top and front? I am switching from maya to max so sometimes I accidentally rotate it (the pan in maya = rotate in max). Is it possible to disable the the "rotate" in other ortho views in max? Thanks.
Whenever I mirror any objects in 3DS max and import them as FBX files into unity they appear flipped. Is there something I need to do inside 3ds max to stop this from happening. Is this related to the objects pivot when it's mirrored in 3ds max?
My story is I used Blender>Maya>Max. Max is the way to go. Max excels at nearly everything over Maya. Rigging and animation maya excels. Although, AD are improving max in that area and max is catching up fast in rigging and animation. Stock max with no scripts already offers more than Maya, imagine max with scripts. In my…
Issue: UV flatten mapping stretches the applied texture in some cases. Tried fatten mapping with two max projects, in one max project UV flatten mapping doesn't stretches the applied texture (Max Project 1). In another project flatten mapping stretching the applied texture (Max Project 2) Max Project 1: Flatten mapping…
Issue: UV flatten mapping stretches the applied texture in some cases. Tried fatten mapping with two max projects, in one max project UV flatten mapping doesn't stretches the applied texture (Max Project 1). In another project flatten mapping stretching the applied texture (Max Project 2) Max Project 1: Flatten mapping…
So I know there is the cool little program called Switcher that lets you transfer your Maya view port ability's to Max but is there one that transfers from Max to Maya? I prefer Max to Maya ten fold but need to get back into the swing of the things with Maya. I would prefer to keep the Max way of doing things as I like Max…
some questions that are bugging me! 1. is it possible to work with max and maya in the same pipeline (e.g. max for modeling and maya for uv)? 2. where can i find any plugins that convert maya's keyboard shortcuts to max's? 3. are there any maya plugins that do some thing that max is great at, for example: shell modifiers?…