Issue: UV flatten mapping stretches the applied texture in some cases. Tried fatten mapping with two max projects, in one max project UV flatten mapping doesn't stretches the applied texture (Max Project 1). In another project flatten mapping stretching the applied texture (Max Project 2)
Max Project 1: Flatten mapping doesn't stretch the applied texture. [1]: https://i.stack.imgur.com/tYFnP.png [2]: https://i.stack.imgur.com/F4vhb.png
Max Project 2: Stretching the applied texture [3]: https://i.stack.imgur.com/GYHXv.png [4]: https://i.stack.imgur.com/wVviE.png
Replies
Can you please tell me how can i increase texel density of baked texture generated from the first example after flatten mapping. When i generate baked texture after flatten mapping i am getting poor texel density.
Can you please tell me how can i bake texture using tile.