[FONT="]Technical Level Designer[/FONT] Red Storm is now hiring a Technical Level Designer for The Division. [FONT="]The Technical Level Designer takes the initiative in the Design production to create tools, processes and guidelines to assist the creation of the game. He/she optimizes the use of the engine/tools…
Hi there! I am Jeroen from www.sinfulrobot.com We are an exciting new start-up based in Irvine, California. We focus on creating highly-immersive, adult virtual reality experiences using the Oculus Rift. We are currently looking for highly-skilled and passionate 3D programmers, artists & animators to form our core…
Nerve Software is seeking a motivated, energetic individual with Conceptual Art experience. The company, founded in 2001, is a Dallas-based independent developer focused on the production of superior video gaming. The company is committed to the creation of visually engaging worlds and exciting gameplay for a variety of…
A whole host of young and talented environment artists were eaten up by the industry in 2019. "What should my portfolio look like? What quality level should I be hitting? When will studios start contacting me?" Internships and Junior roles are notoriously competitive and these are common questions posed by students, grads…
Thanks for helping me with the ladder volume the other days guys. still working hard on learning UDK. Came across Raven's tutorials on physx He teaches about using physx to shatter the wall, and you're able to use the physics gun to throw the chunks around. All fine and well, but i was wondering what is the difference…
Unreal 4 for 20 bucks, tons of talented studio layoffs, next gen consoles with few good titles. I actually know there's going to be some turbulence but I think its fucking fantastic, these companies aren't worth shit these days, sure they pay a "stable" wage but these studios are becoming less and less stable, but there is…
So I fired up the Demo after downloading it for 15 hours... I opened up a scene with 700k polygons, in 2009 it opened up quite fast and was ready to go fairly quickly, I fiddled around with the scene a bit, no problems there. then I tried to set up a camera and record the FPS and so forth. I opened up 2012, the file took…
This is awesome! For someone who hasn't had much experience with animation, you're doing amazing! Something that might help you is the 12 principles of animation which is the academic basis of most animation today. Some of them are more specific to 2D art, among other things, but the stuff about Follow Through, Squash and…
Looks tons better already, but if this is part of a larger level I imagine its main purpose will be to transport player from "interesting section A" to "interesting section B", so don't sweat too much of the small stuff. The biggest improvement you could make would be windows, for sure. Once they're in there you can use…